Game state synchronization method and device, electronic equipment and storage medium

A state synchronization and storage medium technology, applied in the field of games, can solve the problem of heavy workload of game client development

Pending Publication Date: 2021-01-15
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of this application is to provide a game state synchronization method, device, electronic equipment, and storage medium for the deficiencies in the above-mentioned prior art, which can solve the problem of heavy development workload existing in the existing game client

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  • Game state synchronization method and device, electronic equipment and storage medium
  • Game state synchronization method and device, electronic equipment and storage medium
  • Game state synchronization method and device, electronic equipment and storage medium

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Embodiment Construction

[0059] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations.

[0060] Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art w...

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Abstract

The invention provides a game state synchronization method and device, electronic equipment and a storage medium, and relates to the technical field of games. The method comprises the following steps:sending initial rocker information to a server, wherein the initial rocker information is used for indicating orientation parameters and motion states of a virtual character, and the motion states comprise a moving state or a stopping state; receiving first rocker information and first position information sent by the server according to the initial rocker information; and controlling the virtualcharacter to move according to the first rocker information and the first position information. In the process, for a game client, the antecedence of moving direction and animation of the virtual character in the game client can be realized by only adding related functions of the orientation parameter and the motion states of the virtual character, so that the operation of a player can be fed back immediately, the development workload of the game client can be reduced, and the player experience is improved.

Description

technical field [0001] The present application relates to the technical field of games, and in particular to a game state synchronization method, device, electronic equipment and storage medium. Background technique [0002] Action game (Action Game) is a game type that takes "action" as the main form of game in a broad sense and can be counted as an action game. In action games, players can control game characters to use various weapons to destroy enemies. To pass the game, you can also play against other players. [0003] For action games, the quality of the network has a great impact on the experience of action online games. In the existing game, in order to make the game characters respond to the player's mobile operations in real time to improve the game experience, the general method is to add client-side prediction. (Client-Side Prediction), which is commonly referred to as the client first, that is, the client starts to execute the operation logic without waiting fo...

Claims

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Application Information

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Patent Type & AuthorityApplications(China)
IPC IPC(8): A63F13/355A63F13/57
CPCA63F13/355A63F13/57A63F2300/404
Inventor蔡康
OwnerNETEASE (HANGZHOU) NETWORK CO LTD