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Modeling method and extreme sports method and system based on Quest head-mounted display

A modeling method and extreme sports technology, applied in the field of sports, can solve problems such as poor player experience, inability to mobilize players' emotions, and lack of models for simulating game scenes

Pending Publication Date: 2021-01-22
苏州欢跳体育文化科技有限公司 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] It is impossible to restore the on-site space one by one, there is no sense of space, and it is impossible to interact with the surroundings during the movement;
[0006] The existing indoor game entertainment does not have a model for simulating the game scene, and cannot provide players with a realistic experience area or entertainment model similar to the game scene model, so it cannot mobilize the player's emotions;
[0007] It cannot provide players with the real experience feedback feeling in the game, and the player experience is poor

Method used

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  • Modeling method and extreme sports method and system based on Quest head-mounted display
  • Modeling method and extreme sports method and system based on Quest head-mounted display
  • Modeling method and extreme sports method and system based on Quest head-mounted display

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0058] This technical solution proposes a deep integration of indoor sports and Quest all-in-one machine, including not limited to the combination of quest space positioning and indoors, adapting and developing indoor game scenes, gameplay, and operation processes in the Quest headset.

[0059] as attached figure 1 As shown, the first aspect of the present invention is to provide a modeling method based on Quest head display, comprising the following steps:

[0060] S1. Gathering game scene images;

[0061] This technology aligns the spatial relationship between the ready-to-experience position in the game scene and the ready-to-experience position in the actual environment, and uses the Quest head-mounted display space positioning method (Inside-out tracking positioning) to establish this one-to-one scene relationship, the actual model and the game scene One-to-one correspondence between models.

[0062] To transmit the game scene picture of the game terminal device to the Qu...

Embodiment 2

[0116] as attached image 3 as stated in the attached figure 2 The steps for using the Quest headset to experience the game in the area model on the left side of the center.

[0117] The second aspect of the present invention is to provide a Quest headset-based extreme sports experience method, including the following steps:

[0118] The first step is to start the Quest headset;

[0119] The second step is to use the Quest head-mounted display to detect whether the positioning space matrix is ​​normal; if it is normal, enter the experience preparation area;

[0120] The third step is to run the game and enter the experience drop zone based on the Quest headset.

[0121] Preferably, in the second step, said utilizing the Quest head-mounted display to detect whether said positioning space matrix is ​​normal also includes:

[0122] If it is not normal, use the Quest head-mounted display to perform spatial calibration;

[0123] After the calibration is completed, enter the e...

Embodiment 3

[0128] Based on the modeling method based on the Quest head-mounted display proposed by this technology, and the extreme sports experience method based on the Quest head-mounted display, this embodiment proposes an extreme sports experience system based on the Quest head-mounted display, which is established by combining the Quest head-mounted display and Embodiment 1 The experience preparation area and the experience drop area provide a Quest head-mounted display-based extreme sports experience system, and the specific operation of the Quest head-mounted display-based extreme sports experience system is as described in Embodiments 1 and 2.

[0129] The third aspect of the present invention is to provide a Quest head-mounted display-based extreme sports experience system, including:

[0130] Game terminal: used to run the game and feed back the game scene to the Quest headset;

[0131] Quest head-mounted display: used to establish and detect the positioning space matrix based ...

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Abstract

The invention discloses a modeling method, an experiencing method and an experiencing system based on Quest head-mounted display. The modeling method comprises the following steps of: S1, acquiring game scene pictures; S2, based on a Quest head-mounted display space positioning method, establishing a spatial modeling position relationship corresponding to the game scene pictures; and S3, establishing an experience model according to the established spatial modeling position relationship. According to the modeling method, the experiencing method and the experiencing system based on Quest head-mounted display, the spatial relationship between a preparation experience position in a game scene and a preparation experience position in an actual environment is consistent, the one-to-one scene relationship is established by using a Quest head-mounted display space positioning method, and an actual model and a model in the game scene are in one-to-one correspondence; and a corresponding entertainment model and a corresponding experience region are established in reality by adopting game scene model data, and are correspondingly restored through a real one-to-one scene, a timber pile touched by a player is the timber pile, and a cliff touched by the player is an empty cliff, so that real game experience is brought to the player.

Description

technical field [0001] This application relates to the technical field of sports events, in particular, to a modeling and experience method and system based on the Quest headset. Background technique [0002] The experience solutions of indoor amusement parks on the market are basically all 3dof positioning, and the immersive experience is generated by playing 360 videos. [0003] Existing games are relatively simple, and users experience the game indoors with headsets. It can't really realize the real feeling and experience in the game, it's just an empty entertainment on the head. [0004] Therefore, prior art exists: [0005] It is impossible to restore the on-site space one by one, there is no sense of space, and it is impossible to interact with the surroundings during the movement; [0006] The existing indoor game entertainment does not have a model for simulating the game scene, and cannot provide players with a realistic experience area or entertainment model sim...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/816
CPCA63F13/52A63F13/816A63F2300/8082A63F2300/8005
Inventor 张衡
Owner 苏州欢跳体育文化科技有限公司
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