Virtual object display method in virtual scene, computer equipment and storage medium

A technology of virtual objects and virtual scenes, applied in the field of virtual scenes, can solve the problems of low rendering efficiency and large memory usage, and achieve the effect of improving display efficiency and reducing the consumption of memory and computing resources

Active Publication Date: 2021-06-01
TENCENT TECH (SHENZHEN) CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, when the above solution is used to obtain the rendering effect of the virtual object, the cube sticking Figure 1 The general format is 512*512*6, which requires a lot of memory and requires a large number of complex calculations, resulting in low rendering efficiency for the refraction effect of virtual objects

Method used

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  • Virtual object display method in virtual scene, computer equipment and storage medium
  • Virtual object display method in virtual scene, computer equipment and storage medium
  • Virtual object display method in virtual scene, computer equipment and storage medium

Examples

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Embodiment Construction

[0079] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary embodiments do not represent all implementations consistent with this application. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present application as recited in the appended claims.

[0080] It should be understood that "several" mentioned herein refers to one or more, and "multiple" refers to two or more. "And / or" describes the association relationship of associated objects, indicating that there may be three types of relationships, for example, A and / or B may indicate: A exists alone, A and B exist simultaneously, and B exists independently. The character " / " gener...

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Abstract

The invention relates to a virtual object display method in a virtual scene, computer equipment and a storage medium, and belongs to the technical field of virtual scenes. The method comprises the following steps: displaying a virtual scene interface, and obtaining view angle offset information corresponding to a first texture image based on a view angle direction of a first view angle in response to existence of a first virtual object in a view field range corresponding to the first view angle, wherein the first texture image is a texture image drawn on the surface of a three-dimensional model of the first virtual object and used for displaying the internal structure of the first virtual object, the view angle offset information corresponding to the first texture image is used for indicating coordinate information of each vertex in the first texture image after two-dimensional expansion; and displaying the first scene picture in the virtual scene interface based on the view angle offset information corresponding to the first texture image. Through the scheme, consumption of memory and computing resources for rendering the refraction effect of the virtual object is reduced, and the display efficiency of the rendering effect of the virtual object is improved.

Description

technical field [0001] The embodiments of the present application relate to the technical field of virtual scenes, and in particular, to a method for displaying virtual objects in a virtual scene, computer equipment, and storage media. Background technique [0002] Nowadays, in the virtual scene under the three-dimensional space, there are some virtual objects with internal structure and transparent or translucent. Due to their transparent structure, the visual performance is relatively complicated. [0003] In related technologies, a traditional solution is used to sample a cubemap for a virtual object according to a viewing direction, and to calculate an internally refracted cubemap in combination with Snell's law of refraction. [0004] However, when the above solution is used to obtain the rendering effect of the virtual object, the cube sticking Figure 1 The general format is 512*512*6, which requires a lot of memory and requires a large number of complex calculations,...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/55G06T15/02G06T15/04
CPCA63F13/52A63F13/55G06T15/02G06T15/04A63F2300/66
Inventor 郑爱玉
Owner TENCENT TECH (SHENZHEN) CO LTD
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