In-game aiming control method and device
A control method and game technology, applied in the field of in-game aiming control, can solve the problems of complex opening of the mirror, offset of the aiming center, etc., and achieve the effects of reducing touch operations, opening the mirror quickly, and avoiding offset.
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Embodiment 1
[0046] According to an embodiment of the present invention, an embodiment of an in-game aiming control method is provided. It should be noted that the steps shown in the flowcharts of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and , although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0047] figure 1 It is the in-game aiming control method according to Embodiment 1 of the present invention, such as figure 1 As shown, the method includes the following steps:
[0048] Step S102, displaying a first field of view image through a graphical user interface.
[0049] Wherein, a graphical user interface is provided through the terminal device, the graphical user interface includes at least part of the game scene and at least part of the first virtual object located in the game scene, and the fir...
Embodiment 2
[0097] According to an embodiment of the present invention, an embodiment of an in-game aiming control method is also provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, Also, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0098] Figure 7 It is the in-game aiming control method according to Embodiment 2 of the present invention, such as Figure 7 As shown, the method includes the following steps:
[0099] Step S702, displaying a first view image through a graphical user interface.
[0100] Wherein, the above-mentioned graphical user interface is provided through the terminal device, the graphical user interface includes at least part of the game scene and at least part of virtual objects located in the game scene, and ...
Embodiment 3
[0112] According to the embodiment of the present invention, there is also provided an in-game aiming control device, which can execute the in-game aiming control method in the above-mentioned embodiment 1. The specific implementation and preferred application scenarios are the same as the above-mentioned embodiment, and will not be described here. repeat.
[0113] Figure 8 is a schematic diagram of an in-game aiming control device according to Embodiment 3 of the present invention, such as Figure 8 As shown, the device includes:
[0114]The first display module 82 is configured to display a first field of view image through a graphical user interface;
[0115] The first acquisition module 84 is configured to respond to the first touch operation acting on the graphical user interface, acquire the first position of the touch point of the first touch operation, and control the adjustment of the first field of view to the position determined according to the first position. ...
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