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In-game aiming control method and device

A control method and game technology, applied in the field of in-game aiming control, can solve the problems of complex opening of the mirror, offset of the aiming center, etc., and achieve the effects of reducing touch operations, opening the mirror quickly, and avoiding offset.

Pending Publication Date: 2021-08-31
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Embodiments of the present invention provide an in-game aiming control method and device, to at least solve the technical problem in the prior art that the aiming center after the opening of the lens is shifted due to the complexity of the opening action in the shooting game

Method used

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Experimental program
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Embodiment 1

[0046] According to an embodiment of the present invention, an embodiment of an in-game aiming control method is provided. It should be noted that the steps shown in the flowcharts of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and , although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0047] figure 1 It is the in-game aiming control method according to Embodiment 1 of the present invention, such as figure 1 As shown, the method includes the following steps:

[0048] Step S102, displaying a first field of view image through a graphical user interface.

[0049] Wherein, a graphical user interface is provided through the terminal device, the graphical user interface includes at least part of the game scene and at least part of the first virtual object located in the game scene, and the fir...

Embodiment 2

[0097] According to an embodiment of the present invention, an embodiment of an in-game aiming control method is also provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, Also, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0098] Figure 7 It is the in-game aiming control method according to Embodiment 2 of the present invention, such as Figure 7 As shown, the method includes the following steps:

[0099] Step S702, displaying a first view image through a graphical user interface.

[0100] Wherein, the above-mentioned graphical user interface is provided through the terminal device, the graphical user interface includes at least part of the game scene and at least part of virtual objects located in the game scene, and ...

Embodiment 3

[0112] According to the embodiment of the present invention, there is also provided an in-game aiming control device, which can execute the in-game aiming control method in the above-mentioned embodiment 1. The specific implementation and preferred application scenarios are the same as the above-mentioned embodiment, and will not be described here. repeat.

[0113] Figure 8 is a schematic diagram of an in-game aiming control device according to Embodiment 3 of the present invention, such as Figure 8 As shown, the device includes:

[0114]The first display module 82 is configured to display a first field of view image through a graphical user interface;

[0115] The first acquisition module 84 is configured to respond to the first touch operation acting on the graphical user interface, acquire the first position of the touch point of the first touch operation, and control the adjustment of the first field of view to the position determined according to the first position. ...

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PUM

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Abstract

The invention discloses an in-game aiming control method and device. The method comprises the following steps of displaying a first view picture through a graphical user interface; in response to a first touch operation acting on the graphical user interface, obtaining a first position of a touch point of the first touch operation, and controlling to adjust the first visual field picture to a second visual field picture determined according to the first position; and responding to the condition that the stay duration of the touch point at the first position meets the first preset duration, and controlling to open a virtual sighting telescope configured on the virtual gun. The method is advantaged in that a technical problem that in the prior art, due to the fact that the mirror opening action in a shooting game is complex, the aiming center deviates after mirror opening is solved.

Description

technical field [0001] The present invention relates to the field of in-game control, in particular to an in-game aiming control method and device. Background technique [0002] A shooting game is a type of game that provides virtual guns in the game interface for players to shoot. Shooting games generally include first-person shooting games and third-person shooting games. Scope means that the user opens the virtual scope equipped on the virtual gun when shooting through the virtual gun. The scope operation of the current first-person shooting game is mostly a fixed scope button. The direction of the first-person camera movement is always consistent with the direction of the character. Therefore, mirroring is an advanced option in the process of moving the camera. The user may find the observation point that needs to be mirrored during the process of moving the angle of view. However, after clicking the mirroring button, re-select the center of vision on the screen, and the...

Claims

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Application Information

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IPC IPC(8): A63F13/2145A63F13/219A63F13/837
CPCA63F13/2145A63F13/219A63F13/837A63F2300/1075A63F2300/308A63F2300/8076
Inventor 刘奕凡
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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