Method for collaborative implementation of contents of unmanned equipment based on coalition formation game
An implementation method and content technology, applied in the field of unmanned device content collaboration based on alliance formation game, can solve problems such as poor user service quality, achieve good utility, optimize content transmission system, and improve system utility
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[0036] The experimental environment is Windows 10 64bit operating system, the CPU is Intel i5-10210U, the GPU is NVIDIA GeForce MX 250, the memory is 16GB, and the development language of the experiment is MATLAB.
[0037] When all communications use orthogonal channels to reduce interference from other devices. And when the UAV and the user do not move during the data transmission process, the UAV and the user (UAV-UE link), between the macro base station and the UAV (MBS-UAV link), and the UAV The signal-to-noise ratio (SNR) between UAV and UAV (UAV-UAV link) is:
[0038] 1) UAV-UE link: The propagation channel from the UAV to the user adopts the standard logarithmic normal shadowing model. The standard logarithmic normal shading model can model line-of-sight LoS and non-line-of-sight NLos links by choosing specific channel parameters, specifically:
[0039] Among them: n is the UAV, u is the user, f=5GHz is the carrier frequency, d n,u Indicates the distance between UAV ...
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