Game design calibration method and device, electronic equipment and storage medium
A technology of game design and calibration method, applied in indoor games, video games, sports accessories, etc., can solve problems such as inability to be objective and improve game presentation effects
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[0054] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.
[0055] In game development and design, the final rendering effect of the game sometimes deviates greatly from the effect the game designer intended. Game designers didn't expect the same effects. These interference factors are, for example, the performance of the terminal device, the operating habits of the user, and the like.
[0056] In order to adjust the game effect based on the ...
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