Multimedia server with simple adaptation to dynamic network loss conditions
A technology for network conditions and media objects, applied in data exchange networks, instruments, electrical components, etc., to solve problems such as bandwidth scalability, encoding/decoding data, computational complexity, network loss, latency, etc.
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[0012] As used herein, encoded and transmitted multimedia-related data represents a media object. Throughout the present invention, the terms information and data are also used synonymously to describe audio / video data before or after encoding. The term media object includes audio, video, text, multimedia data files and streaming media files. Multimedia files include any combination of text, image, video, and audio data. Streaming media, including audio, video, multimedia, text and interactive data files, is provided to the user's device through the Internet or other communication network environment, and starts playing on the user's computer / device before the transmission of the entire file is completed. One advantage of streaming is that the streaming file starts playing before the entire file is downloaded, saving the user the long wait typically associated with downloading the entire file. Digitally recorded music, movies, trailers, news reports, radio broadcasts and liv...
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