Network game voice intercommunicating system
An online game and voice technology, applied in the field of network communication, can solve the problems of multi-party voice communication control in the game, limited typing speed of text communication, and inability to solve the problem of VOIP voice delay, etc.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0125] Please refer to Figure 1. Figure 1 is a UML activity diagram of the overall working steps of the system disclosed in the present invention. The initial state is that the online game system and the system server are running normally (101). After the online game client and the system client are successfully started (102), the system client registers itself with the login server (103), and logs in after successful login The server notifies the charging server to start charging (104).
[0126] Then the client of the system will perform three functions of point-to-point voice communication (105), multipoint voice communication (106), and real voice communication environment simulation (107) separately or simultaneously according to the user's operations and settings in the game. If the client of this system is in the intranet, the intranet access function will be activated during the voice data transmission (108). If the clients participating in the communication are in differen...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com