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Network game voice intercommunicating system

An online game and voice technology, applied in the field of network communication, can solve the problems of multi-party voice communication control in the game, limited typing speed of text communication, and inability to solve the problem of VOIP voice delay, etc.

Inactive Publication Date: 2006-05-03
游戏米果网络科技(上海)有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Text communication requires typing with both hands, which makes it impossible for players to communicate in mouse activities such as moving, fighting, and mining
Not only that, text communication is limited by typing speed, which also causes inconvenience to communication between players
[0003] Voice communication cannot be added to online games because 1. The network structure is complex, and many online game players are in the internal network where the public network cannot be directly routed; 2. The problem of multi-party voice communication control in the game cannot be well solved
3. Unable to solve the delay problem of VOIP voice

Method used

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  • Network game voice intercommunicating system
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Examples

Experimental program
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Embodiment Construction

[0125] Please refer to Figure 1. Figure 1 is a UML activity diagram of the overall working steps of the system disclosed in the present invention. The initial state is that the online game system and the system server are running normally (101). After the online game client and the system client are successfully started (102), the system client registers itself with the login server (103), and logs in after successful login The server notifies the charging server to start charging (104).

[0126] Then the client of the system will perform three functions of point-to-point voice communication (105), multipoint voice communication (106), and real voice communication environment simulation (107) separately or simultaneously according to the user's operations and settings in the game. If the client of this system is in the intranet, the intranet access function will be activated during the voice data transmission (108). If the clients participating in the communication are in differen...

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PUM

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Abstract

This invention relates to a phonetic exchange system, in which, the system server part is matched with the server of the network game system and the system customer end is matched with that of the network game to realize phone exchange between two players and among multiple players in the network games. This invention can further realize the simulation of real phone exchange environment in the network games and solves the difficulty that inner network terminals caní»t realize network phone communication by inner network access technology and solves the delay problem in cross-bridge exchanging phonetic data by the by-pass exchange technology.

Description

Technical field: [0001] The invention relates to a voice communication system, in particular to a voice communication system combined with network games. It belongs to the field of network communication technology. technical background: [0002] The online game industry has been very developed, but the communication between players in online games is still at the level of words. Text communication requires typing with both hands, which makes it impossible for players to communicate in activities that use the mouse, such as moving, fighting, and mining. Not only that, text communication is limited by typing speed, which also causes inconvenience for communication between players. [0003] Voice communication cannot be added to online games because 1. The network structure is complex, and many online game players are in an intranet that cannot be directly routed to the public network; 2. The control problem of multi-party voice communication in the game cannot be solved well. 3. Un...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/16H04L12/14H04L29/02
Inventor 任东海
Owner 游戏米果网络科技(上海)有限公司
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