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Game system automatic generation method and its device

A game system and automatic generation technology, applied in the field of automatic generation method and device of game system, can solve the problems of few changes, lack of attractiveness, single composition and control, etc.

Inactive Publication Date: 2006-07-19
ZTE CORP
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  • Summary
  • Abstract
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  • Claims
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AI Technical Summary

Problems solved by technology

[0005] The technical problem to be solved by the present invention is to provide a method and device for automatically generating a game system, so that a game system can have the same characters and environment at the beginning of operation, but the subsequent development and ending follow the user's Changes and automatic dynamic adjustments to overcome the single display content, composition and control of the game system in the prior art, few changes and unattractive

Method used

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  • Game system automatic generation method and its device
  • Game system automatic generation method and its device
  • Game system automatic generation method and its device

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Embodiment Construction

[0062] Game system automatic generation method of the present invention is made up of following several parts:

[0063] Module library 4: Divide the factors that make up the game system into types, and call them modules, which can include character modules, environment modules, task modules, clue modules, etc., and put them into the module library. These modules in the module library 4 are classified according to the attributes and behaviors of users required for access, and each character, environment, and task module itself has its own attributes and behaviors. In terms of major functions, the modules in the module library 4 are divided into two types: ordinary modules and key modules. The key modules correspond to the key points on the main line of story development, and the ordinary modules correspond to other parts. Reasonable combination between the module and the clue module, when building modules, they maintain certain constraints, that is to say, each module is indepe...

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Abstract

The invention discloses a self-generation method and device in the game system, which comprises the following parts: mode base, mode generating part, user interface mode, game controller and game execution mode, wherein the mode base stores groups of different kinds of game mode; the mode generating part generates new multiple modes of game content randomly; the user interface mode sets or changes the game system parameter; the game controller controls the game system to receive the user input, which generates the corresponding relationship of user attribute and behavior for compositing the mode; the game executing mode executes the mode, which comprises a game controller.

Description

technical field [0001] The invention relates to a method for generating a game system and its device, in particular to a method for automatically generating a game system and its device. Background technique [0002] At present, the story scenarios of most game systems are developed according to a fixed pattern. The characters, environment, and game development process in the game are all determined in advance. In other words, the game system is not automatically generated. The development and ending are not controllable. For users, after playing a game several times, they will lose interest in the game because they already know the general development and ending of the game. At the same time, for game developers, if they want to develop a new game system, a lot of work needs to be done, and they need to reconstruct the story scenario and characters from scratch. [0003] The principle of the existing automatic generation method of the game system is to divide the game syst...

Claims

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Application Information

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IPC IPC(8): A63F13/00A63F13/10A63F13/45A63F13/70
Inventor 王淑棉顾翀齐延明叶云
Owner ZTE CORP
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