Game apparatus and method

a game apparatus and game technology, applied in the field of board games, can solve the problems of lack of chance in other known games, usually considered adult games, such as chess, backgammon, and even checkers

Inactive Publication Date: 2006-03-02
MCELVANEY CLAUDIA JEAN
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Other known games, usually considered adult games, such as chess, backg

Method used

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  • Game apparatus and method
  • Game apparatus and method
  • Game apparatus and method

Examples

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Embodiment Construction

[0016]FIG. 1 shows an exemplary game board 7 having game board features thereon defining a starting space 10 and a plurality of branching runways extending from starting space 10 and terminating in a plurality of dead ends. Each runway has a starting point at starting space 10, follows one of a plurality of main branches, 11a, a number of intermediate branches 11b, and ends at an ending branch 11c. Each runway is divided into a number of spaces 9, which in the example are square in shape, though they may take the form of any shape.

[0017] Starting point 10 may include some indicia or indication that it is the starting point. In the exemplary embodiment, starting point 10 is indicated by a star. At the end of each ending branch 11c is a special space of two different types identified by a color or design. In game board 7, each ending point is identified as a special space by either a 5-point star or a circle, although other designs and / or indicia may be similarly used. In addition, t...

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Abstract

A strategy game providing an educational and entertaining activity for children, adults, illiterate people, dyslexic people and players who do not speak a common language. The game comprises a game board, tiles, and cards. The game board includes a plurality of branching runways extending from a common starting space and ending in a plurality of ending spaces. Each branching runway is divided into a plurality of spaces. A subset of the spaces are special spaces and are identified as special spaces by at least one of design and indicia. The tiles comprise a plurality of sets of unique tiles, each tile of each set having at least one of a design, indicia, and color identifying a place in a natural sequence of tiles of the set, such that each set contains a complete natural sequence. The cards each have one of a number of unique designs. The plurality of tiles may be laid in the natural sequence on the spaces, and the cards are drawn by players to form a complete set based on how the tiles are laid on the game board.

Description

BACKGROUND OF INVENTION [0001] 1. Field of Invention [0002] This invention relates to board games. More specifically, the invention relates to board games requiring significant cognitive skills for critical thinking. [0003] 2. Prior Art [0004] Various strategy board games are known, but in general they require that the participants be fluent in a common language or be proficient or literate in language. Games that don't require language proficiency, such as certain card games and board games intended for children, are exceedingly simple and depend much more on luck than critical thinking such as that involving the analysis of multiple variables in order to win. Other known games, usually considered adult games, such as chess, backgammon, and even checkers, lack the excitement of the element of chance. [0005] Heretofore unrecognized is the need for a simple to learn and fun board game that requires no language skills to play, yet requires significant cognitive skills for critical thi...

Claims

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Application Information

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IPC IPC(8): A63F3/00
CPCA63F3/0402A63F3/04
Inventor MCELVANEY, CLAUDIA JEAN
Owner MCELVANEY CLAUDIA JEAN
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