Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Method and apparatus for automatically operating a game machine

a game machine and automatic operation technology, applied in the field of automatic operation of game machines, can solve the problems of physical demanding cycle, need to interrupt the gaming session, and conventional slot machines, and achieve the effects of promoting more continuous and/or faster and/or longer gaming sessions, facilitating and/or convenient for players to operate, and less likely to cause fatigu

Inactive Publication Date: 2006-12-21
WALKER JAY S +3
View PDF3 Cites 15 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The patent describes new methods and devices for automating slot machine play. The invention allows for more efficient and effective automated play modes that can be initiated and terminated based on various criteria such as player input, data stored in the gaming device, and programmed by a controller. The invention also includes various methods for prompting the player to confirm or deny the selection of the automated play mode. Overall, the invention provides more flexibility and control for automated slot machine play, improving the overall experience for players."

Problems solved by technology

Conventional slot machines are somewhat disadvantageous for players in that if the player wishes to take a break for a few moments, as, for example, to sip a drink, have a conversation with a companion or to stretch his or her legs, it may be necessary to interrupt the gaming session.
Moreover, some slot machine players are of an advanced age, such that repeatedly pulling a slot machine arm or repeatedly pressing a button to initiate a game play cycle may be physically demanding.

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method and apparatus for automatically operating a game machine
  • Method and apparatus for automatically operating a game machine
  • Method and apparatus for automatically operating a game machine

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0072] Novel methods, apparatus, systems and computer program products are provided that allow automated operation of a slot machine such that player input required to initiate, perform and / or complete a game play cycle is reduced or eliminated. For example, when a player first arrives at a slot machine, he or she may obtain a credit balance at the slot machine in any conventional manner, including by inserting money into the slot machine. (Before, after or during the obtaining of the credit balance, the player may insert his or her player tracking card in a card reader of the slot machine or may otherwise interface his or her player tracking card to the slot machine.) The player may then provide input to the slot machine to indicate that an automated play mode is desired. Such an input may include pressing an “auto-play” button or a multi-play (e.g., “10 play”, “50 play”, “100 play”, etc.) button. Instead of pressing a button to provide such input, a suitable region on a touch scre...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

A gaming device such as a slot machine may be operated in an automated play mode in which the need for player input is reduced or eliminated. Game play cycles may be continuously performed in the automated play mode without player input. One or more parameters for controlling the automated play mode may be determined based on player input and / or data or a program stored in the gaming device and / or data or a program stored in a controller in communication with the gaming device. Termination of the automated play mode may result from player input and / or may be determined on the basis of a parameter that may be determined on the basis of player input or may be determined automatically by the gaming device or by a controller in communication with the gaming device.

Description

CROSS-REFERENCE TO RELATED U.S. APPLICATIONS [0001] This application is a continuation-in-part of U.S. patent application Ser. No. 09 / 879,299, filed Jun. 12, 2001, entitled “System and Method for Automated Play of Multiple Gaming Device”; which is a continuation-in-part of U.S. patent application Ser. No. 09 / 437,204, entitled “Automated Play Gaming Device”, filed Nov. 9, 1999, and issued as U.S. Pat. No. 6,244,957 on Jun. 12, 2001; which is a continuation of U.S. patent application Ser. No. 08 / 774,487, entitled “Automated Play Gaming Device”, filed Dec. 30, 1996, and issued as U.S. Pat. No. 6,012,983 on Jan. 11, 2000. [0002] Each of the above-referenced documents is incorporated herein by reference. [0003] In addition, this application claims the benefit of priority of U.S. Provisional Patent Application Ser. No. 60 / 373,750, filed Apr. 18, 2002, which is incorporated herein by reference.FIELD OF THE INVENTION [0004] The present invention is concerned with gaming devices such as slot...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24G07F17/32
CPCG07F17/32G07F17/3232G07F17/3269G07F17/3267G07F17/3262
Inventor WALKER, JAY S.JORASCH, JAMES A.SAMMON, RUSSELL P.GELMAN, GEOFFREY M.
Owner WALKER JAY S
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products