Musical and math reinforcing game

a music and math technology, applied in the field of games, can solve the problems of complex, difficult, and difficult to understand the meaning of flash cards and instruction books, and achieve the effect of fun, interesting and effectiv

Inactive Publication Date: 2010-09-30
NEWMAN WAYNE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0008]Accordingly, it is an object of the present invention to provide an improved educational game

Problems solved by technology

However, there are few actual class lessons that attain this goal.
Unfortunately, flash cards and instruction books have very little play value, and are often complex and require assistance.
Though math card games exist, they require both students and educators to learn an entirely new and complex ruleset.
This limits the typ

Method used

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  • Musical and math reinforcing game
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  • Musical and math reinforcing game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0018]The present invention is a card game that uses a specialized deck of cards in which mathematical and musical equations are used to solve and determine card ranks while playing any conventional card games.

[0019]The game uses a specialized deck of cards in which mathematical and musical equations are used to solve and determine card ranks while playing any conventional card games. Specifically, card suits are categorized by musical or mathematical families, and card values are represented by musical or math equations, respectively, the combination requiring subject-matter specific mental dexterity while playing any card game to sharpen and reinforce music reading & notation skills. The playing cards can be used like regular playing cards, and any game playable with regular playing cards can be played.

[0020]Specifically, in the musical (Notes) cards, card suits are categorized by instrument families (for example, brass, woodwinds, string and percussion) and each card of each fami...

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PUM

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Abstract

A method of playing cards using a specialized deck of cards in which mathematical and musical equations are used to solve and determine card ranks while playing any conventional card games. With the musical playing cards the card suits are categorized by instrument families, and Note values are based on Time Signatures where the quarter note receives one beat (e.g. Time Signatures 2/4, 3/4, and 4/4). The player determines the card value (2-10) by solving the equation. The math cards are similar but contain math equations to sharpen and reinforce mathematic skills by solving equations. Any known card game that can be played with regular playing cards can be played with either illustrated deck.

Description

CROSS-REFERENCE TO RELATED APPLICATION(S)[0001]The present application derives priority from U.S. provisional application No. 61 / 211,286 filed 27 Mar. 2009.BACKGROUND OF THE INVENTION[0002](1) Field of the Invention[0003]The present invention relates to games that reinforce educational concepts with play value and, more particularly, to a method of playing card games using a specialized deck of cards in which mathematical and musical equations are used to solve and determine card ranks while playing any conventional card games.[0004](2) Description of Prior Art[0005]Educators and children agree that learning can and should be fun. However, there are few actual class lessons that attain this goal. On the contrary, most class lessons are built on the two-step premise of “working” and then receiving a “fun” reward after the work is done. It would be much more advantageous to fuse playtime and learning into one activity. Students would become more productive in school and desire to lear...

Claims

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Application Information

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IPC IPC(8): A63F1/00
CPCA63F2001/0475A63F1/02
Inventor NEWMAN, WAYNE
Owner NEWMAN WAYNE
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