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Dynamic Bracket

a bracket game and dynamic technology, applied in the field of tournament bracket games, can solve the problems of inability to produce the best possible tournament bracket game or the best possible participant experience, and the second category of games, and achieve the effect of increasing participant interest and involvemen

Inactive Publication Date: 2011-10-06
BOWE MICHAEL JAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0007]The present invention relates to a method for conducting a tournament bracket game wherein participants actively manage their available teams as the tournament progresses, making round by round changes to the progression of their selections thereby increasing participant interest and involvement throughout the entire course of the tournament bracket game.

Problems solved by technology

The two categories of existing tournament bracket games do not produce the best possible tournament bracket game or the best possible participant experience.
The second category of games where participants can trade with other participants and acquire other teams after the tournament starts is both overly complicated; more like a sports fantasy game than a tournament bracket game, and contrary to the tournament bracket selection process whereby players picking against a team (picks to lose) are not be able to re-insert that team in their bracket later.

Method used

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Examples

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Embodiment Construction

[0014]The following definitions of terms commonly used in tournament bracket discussions and analysis are provided as preface to the detailed description which follows.

[0015]A tournament bracket is a grid which depicts the teams in the tournament and sequence of games which will occur in a tournament. The tournament bracket has rounds of play which consist of all teams (remaining after the first round and subsequent rounds) playing one game.

[0016]In a traditional 64 team tournament such as the NCAA™ Men's College Basketball Tournament, 64 teams are reduced to 32 in the first round, 32 teams are reduced to sixteen in the second round, 16 teams are reduced to eight teams in the third round, 8 teams are reduced to four teams in the fourth round, four teams are reduced to two teams in the fifth round, and 2 teams are reduced to one champion in the sixth and final round.

[0017]The NCAA™ Men's College Basketball Tournament has four quadrants, each consisting of 16 teams, depicted for 2008 ...

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Abstract

A method of conducting a tournament bracket game is provided which includes: a. allowing participants to change their selections as the tournament bracket game progresses based on tournament bracket game rules, the results of the tournament, and the results of participants' selections in the tournament and b. a scoring system that rewards correct selections by round with bonus points awarded for correctly selecting both teams that advance to a game. The tournament bracket game is designed specifically for application to the NCAA™ Men's College Basketball Tournament competition but is also applicable to any single elimination tournament bracket game whether sports based or not, including but not limited to soccer, rugby, tennis, hockey, baseball, football, volleyball, poker, bridge, backgammon, and chess.

Description

FIELD OF THE INVENTION[0001]The present invention relates to tournament bracket games. In particular, the invention relates to tournament bracket games based on single elimination tournaments in which participants select winners for each game of the tournament.BACKGROUND OF THE INVENTION[0002]Games that involve tournament brackets fall into two categories, with the first being the overwhelming choice for most game sponsors and participants: 1) a tournament bracket game wherein participants make their selections for the winners of all games in advance of the start of the tournament with no subsequent changes or revisions or 2) a tournament bracket game wherein participants make their selections for the winners of all games in advance of the start of the tournament and, in later rounds, are allowed to trade teams with other participants to acquire different teams as the tournament progresses. One variation of the first method includes restarting the game or contest after the completio...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F2300/5566G06Q10/00A63F2300/61
Inventor BOWE, MICHAEL JAMES
Owner BOWE MICHAEL JAMES
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