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Game device, game system, game processing method, information recording medium, and program

a game and game processing technology, applied in the field of game devices, game systems, game processing methods, information recording media, can solve the problems of losing interest and monotonous content of the game, and achieve the effect of keeping a player's interest in the gam

Inactive Publication Date: 2012-01-19
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention provides a game device, game system, game processing method, information recording medium, and program that are ideal for keeping a player's interest in a game. The game device includes a task memory unit, a task selection unit, a game progression unit, and a task addition unit. The game device selects game tasks for each player based on their selections and an algorithm. The game device allows multiple players to play the game together in a cooperative manner, adding new game tasks that can be challenged by each player. This increases the variety of game tasks and keeps the player engaged with the game. The invention promotes participation in the game and creates interest for more players.

Problems solved by technology

Therefore, as a player plays a game thoroughly, the contents of the game may begin to feel monotonous and the player will lose interest.

Method used

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  • Game device, game system, game processing method, information recording medium, and program
  • Game device, game system, game processing method, information recording medium, and program
  • Game device, game system, game processing method, information recording medium, and program

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first embodiment

[0081]Embodiments of the present invention are explained below. In the following, in order to make the explanation easier to understand, embodiments of using an information processing device for game to realize the present invention are explained, however, the embodiments explained below are for explanation, and do not limit the scope of the present invention. Therefore, it is possible for one skilled in the art to employ embodiments wherein all or some of the elements are replaced with equivalent elements; and those embodiments are also included within the scope of the present invention.

[0082]FIG. 1 is a schematic diagram illustrating the basic construction of a typical information processing device 100 that fulfills functions of a game device of the present invention. In the following, the present invention is explained with reference to this drawing.

[0083]The information processing device 100 comprises: a CPU (Central Processing Unit) 101, ROM (Read Only Memory) 102, RAM (Random ...

second embodiment

[0192]Next, another embodiment of the present invention will be explained. The present invention can be applied to a game that is performed by only one game device 200, as well as can be applied to a game (network online game) that is performed by a plurality of game devices 200 that are connected via a network such as the Internet.

[0193]For example, game devices 200A, 200B having essentially the same construction are connected to each other by P2P (Peer to Peer).

[0194]FIG. 13 is a drawing illustrating the construction of a game system 1300 wherein game devices 200 (two game devices in FIG. 13, 200A and 200B) are connected via a network 1350. The number of game devices 200 of this game system 300 may be three or more.

[0195]The game devices 200A, 200B each comprise the above-described task memory unit 201 (in FIG. 13, described as 201A, 201B), game selection unit 202 (in FIG. 13, described as 202A, 202B), game progression unit 203 (in FIG. 13, described as 203A, 203B), and task addit...

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Abstract

In a game device (200), a task memory unit (201) stores game tasks that can be challenged by a player. A task selection unit (202) selects a game task for each of the players from among the game tasks stored in the task memory unit (201). A game progression unit (203) sets the selected game task for a game to proceed with the game. When a plurality of players participate in the game, a task addition unit (204) creates a new game task based on the game task set for each of the players. When the created game task is accomplished at the end of the game, the task addition unit (204) adds the accomplished new task to the task memory unit (201) as a game task that can be challenged individually by each of the players who participated in the game.

Description

TECHNICAL FIELD[0001]The present invention relates to a game device, game system, game processing method, information recording medium, and program that are suitable for keeping a player's interest in a game.BACKGROUND ART[0002]There are games, the aim of which, is for one player, or for a plurality of players working together, to accomplish (clear) a task that is set for the game (also called a “mission”, hereafter referred to as a “game task”.) Generally, the game task is often prepared in advance by a game creator by taking into consideration the level of difficulty and scenario, and provided to a player. Often there is a limit to the number and types of game tasks that are prepared for one game, or in other words, the number and types of game tasks that a player can challenge. Therefore, as a player plays a game thoroughly, the contents of the game may begin to feel monotonous and the player will lose interest. As a measure against this, patent literature 1 discloses a game devi...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F13/33A63F13/45A63F13/69A63F13/79
CPCA63F13/10A63F2300/632A63F2300/609A63F13/12A63F13/45A63F13/30A63F13/48A63F13/47A63F13/69A63F13/847
Inventor OSADA, TSUYOSHI
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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