Game device, game system, game processing method, information recording medium, and program
a game and game processing technology, applied in the field of game devices, game systems, game processing methods, information recording media, can solve the problems of losing interest and monotonous content of the game, and achieve the effect of keeping a player's interest in the gam
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first embodiment
[0081]Embodiments of the present invention are explained below. In the following, in order to make the explanation easier to understand, embodiments of using an information processing device for game to realize the present invention are explained, however, the embodiments explained below are for explanation, and do not limit the scope of the present invention. Therefore, it is possible for one skilled in the art to employ embodiments wherein all or some of the elements are replaced with equivalent elements; and those embodiments are also included within the scope of the present invention.
[0082]FIG. 1 is a schematic diagram illustrating the basic construction of a typical information processing device 100 that fulfills functions of a game device of the present invention. In the following, the present invention is explained with reference to this drawing.
[0083]The information processing device 100 comprises: a CPU (Central Processing Unit) 101, ROM (Read Only Memory) 102, RAM (Random ...
second embodiment
[0192]Next, another embodiment of the present invention will be explained. The present invention can be applied to a game that is performed by only one game device 200, as well as can be applied to a game (network online game) that is performed by a plurality of game devices 200 that are connected via a network such as the Internet.
[0193]For example, game devices 200A, 200B having essentially the same construction are connected to each other by P2P (Peer to Peer).
[0194]FIG. 13 is a drawing illustrating the construction of a game system 1300 wherein game devices 200 (two game devices in FIG. 13, 200A and 200B) are connected via a network 1350. The number of game devices 200 of this game system 300 may be three or more.
[0195]The game devices 200A, 200B each comprise the above-described task memory unit 201 (in FIG. 13, described as 201A, 201B), game selection unit 202 (in FIG. 13, described as 202A, 202B), game progression unit 203 (in FIG. 13, described as 203A, 203B), and task addit...
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