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41results about How to "Keep it interesting" patented technology

Method and apparatus for playing games

A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.
Owner:SCI GAMES LLC

Educational toy set and HSV based color identification method for Rubik's cube

The invention provides an educational toy set and an HSV based color identification method for a Rubik's cube, and relates to the fields of detecting and processing technologies of computer vision. The educational toy set comprises a support, a base plate, a helmet detector and a positioning hole, wherein the support is mounted on the base plate, the helmet detector is mounted on the support, and the base plate is provided with a first groove; the bottom of the support includes a projection which is mounted in the groove; the top of the support includes second and third grooves; and the helmet detector is mounted in the third groove. A tablet computer provided with a game program is mounted on the educational toy set, and the Rubik's cube is placed on the base plate; the tablet computer collects images; rim shapes of colored color blocks of the Rubik's cube are detected in the image; the amount of ovals is used to determine whether the Rubik's cube is placed in the correct position; influence of ambient light on the image color is removed to obtain an original scene image; and the tone value of the original scene image in an HSV color space is calculated to determine the color of each color block. According to the method, whether the Rubik's cube is placed in the correct position and the colors of the color blocks of the Rubik's cube can be determined rapidly.
Owner:SHANGHAI PUTAO TECH CO LTD

Method and apparatus for playing games

A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.
Owner:SCI GAMES LLC

Game apparatus, game system and game progression control method

Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel 10 and a monitor 3, and connected to each other via a network. Each of the game apparatuses includes an image display control section 302 adapted to display a strike zone image (SZ image) on the monitor 3, and a setup section 304 adapted, based on manipulation information accepted from the touch panel 10, to set up a pitch location (or swing location) within the SZ image, and set up a shape of a first mark image on the basis of the setup location. The image display control section 302 is also adapted to display the first mark image on the SZ image in a superimposed manner, and, after completion of the setup processing by the setup section 304, display, onto the SZ image, a second mark image for the swing location (or pitch location) which is received from an opponent's game apparatus. The game apparatus further includes a batting result-setting section 307 adapted to set a batting result depending on a degree of overlapping between the first and second mark images.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Multi-channel training system and method

A system for training employees anywhere, anytime, using the Internet or a similar network using a multi-channel teaching method. The system ensures that employees view and understand important company policies, and can be used to implement important training such as sexual harassment and diversity training campaigns. The organizational information and training can be regular and ongoing. The system further may provide complete third-party documentation of the program's success in a company. The system also may empower companies to transfer special knowledge across the enterprise that was once limited to certain sectors by geographic or physical constraints. The system possesses the ability to distribute and disperse mass volumes of information in a way easily absorbed through video, the power to ensure clarity through audio instruction, and the capacity to stress critical information or high points through PowerPoint (or similar) slide presentations. In addition, modules may be repeated, allowing users the opportunity to reinforce their retention. The system also may incorporate testing to ensure that the user's total attention and interest is kept throughout the presentation. Audiences must pay attention to pass the tests at the end of each section. The shortness of the presentations and the multi-channel method further help to keep the user's interest.
Owner:WOMMACK JAY JUDD

Game apparatus, game system and game progression control method

Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel 10 and a monitor 3, and connected to each other via a network. Each of the game apparatuses includes an image display control section 302 adapted to display a strike zone image (SZ image) on the monitor 3, and a setup section 304 adapted, based on manipulation information accepted from the touch panel 10, to set up a pitch location (or swing location) within the SZ image, and set up a shape of a first mark image on the basis of the setup location. The image display control section 302 is also adapted to display the first mark image on the SZ image in a superimposed manner, and, after completion of the setup processing by the setup section 304, display, onto the SZ image, a second mark image for the swing location (or pitch location) which is received from an opponent's game apparatus. The game apparatus further includes a batting result-setting section 307 adapted to set a batting result depending on a degree of overlapping between the first and second mark images.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD
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