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42results about How to "Keep it interesting" patented technology

Method and system for communicating programmer information to potential employers

This invention relates to a method and apparatus for providing a coding competition. In one embodiment, a method for providing a coding competition includes transmitting a coding problem to contestants, receiving computer code created by a contestant determining a response of the computer code to test data, and evaluating the response of the computer code to the test data. In another embodiment, a method for evaluating a skill level of a contestant includes electronically communicating a coding problem to contestants, electronically receiving a software program in response to the coding problem from one of the contestants, evaluating the received software program, awarding points to the contestant based on the received software program, and determining a rating for the contestant for the competition based on the number of points awarded to the contestant.
Owner:TOPCODER

Method and apparatus for playing games

A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.
Owner:SCI GAMES LLC

Putt sensor training device

The present invention provides a portable device that can be used anywhere and that enables a golfer to improve putting performance, for training or entertainment purposes. The device has an electronic analyzing system comprising, in one embodiment of the invention, only three passive infrared sensors to accurately detect all the crucial movements of a putter head (or any other golf club) (e.g., squareness at impact, speed, distance) throughout the crucial portion of a swing at the virtual point of impact (or actual point of impact if a golf ball is used). The device further uses these sensors to capture information in tandem with preset and / or selectable features and options (e.g., stimp, slope, statistics, games) to supply a holistic approach to putting practice. The device may also be equipped with an accelerometer / inclinometer to instantly inform the user of the slope and drop of the ground on which the device is placed.
Owner:WATSON MICHAEL

Interactive content delivery server, a method and a computer program product for interactively delivering content

A user participation type game is provided that keeps a user interested in the game, or provides the user with an adequate sense of enjoyment while playing the game by changing content to be delivered on a game in which a scene is shifted in accordance with a predetermined scenario, and increasing variation of a story on the game. Multiple kinds of access related information relating to access by a user terminal (for example, positional information of the user terminal, a number of accesses by the user terminal, an access frequency, and an access time) are specified when the interactive content delivery server is accessed from the user terminal. Content corresponding to the multiple kinds of access related information thus specified is selected on the basis of scenario definition information in which the multiple kinds of access related information respectively correspond to multiple contents that can be delivered on the game so that content to be delivered is selected in accordance with the scenario. The content thus selected is delivered to the user terminal.
Owner:SQUARE ENIX HLDG CO LTD

Educational toy set and HSV based color identification method for Rubik's cube

The invention provides an educational toy set and an HSV based color identification method for a Rubik's cube, and relates to the fields of detecting and processing technologies of computer vision. The educational toy set comprises a support, a base plate, a helmet detector and a positioning hole, wherein the support is mounted on the base plate, the helmet detector is mounted on the support, and the base plate is provided with a first groove; the bottom of the support includes a projection which is mounted in the groove; the top of the support includes second and third grooves; and the helmet detector is mounted in the third groove. A tablet computer provided with a game program is mounted on the educational toy set, and the Rubik's cube is placed on the base plate; the tablet computer collects images; rim shapes of colored color blocks of the Rubik's cube are detected in the image; the amount of ovals is used to determine whether the Rubik's cube is placed in the correct position; influence of ambient light on the image color is removed to obtain an original scene image; and the tone value of the original scene image in an HSV color space is calculated to determine the color of each color block. According to the method, whether the Rubik's cube is placed in the correct position and the colors of the color blocks of the Rubik's cube can be determined rapidly.
Owner:SHANGHAI PUTAO TECH CO LTD

Laser pet toy

InactiveUS20020002955A1Keep it interestingSafer environment for the pet and its ownerOther apparatusTaming and training devicesLight beamOptoelectronics
An improved laser pet toy that entertains pets, especially cats. The pet toy comprises a housing containing a laser source which projects a laser beam into a reflective surface. In turn, the reflective surface forecasts the beam through a transparent window set in the housing and projects the beam onto an opaque surface. The random movement of the beam is provided by the motion of the reflective surface which is driven by a drive member and a plurality of arm members.
Owner:LORENZ EILEEN LISA

Electrical tree structure

There is provided an electrical tree structure which always keeps spectator's interest, presents a magnificent light show when illuminated, has a specially designed appearance, and creates a pleasing atmosphere regardless of whether it is illuminated or not. In an electrical tree structure 10 which imitates a tree shape, comprising a single trunk member 11; one or plural middle branch members 12 connected to the trunk member; a plurality of twig members 13 connected to the respective middle branch members, the twig member 13 is comprised of a small branch main portion 14; and an electrical branch portion 60 comprised of a plurality of electrical members each comprised of a plurality of electrical pieces each holding a light-emitting diode at the center of a holding member made of transparent resin.
Owner:RYOUKOU

Method and apparatus for playing games

A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.
Owner:SCI GAMES LLC

Gaming machine and game article

A gaming machine includes: a read unit for reading game information concerning a game from a game article including a main body section having an incidence section for introducing light incident from the outside into the inside and an emission section for emitting light incident from the incidence section and passing through the inside to the outside and a storage section for storing the game information concerning a game; a light emission mode determination unit for determining a light emission mode of a light emission body for emitting light to the incidence section of the game article based on the game information read through the read unit; and a light emission control unit for controlling the light emission of the light emission body in accordance with the light emission mode determined by the light emission mode determination unit.
Owner:UNIVERSAL ENTERTAINMENT CORP

Video game processing apparatus and video game processing program

A video game processing apparatus is provided. Game information on first and second game modes for a video game is stored in a game information memory. In a case where a video game start request is received, progress of the video game in a first game mode is controlled in accordance with an instruction inputted using a first controller. A player is induced to carry out a game mode shifting operation in a case where it is determined that predetermined conditions are satisfied. A second controller is caused to move from a storage state to an exposed state in a case where the game mode shifting operation is received. Progress of the video game in the second game mode is controlled in accordance with an instruction inputted using the second controller in a case where the second controller is caused to move to the exposed state.
Owner:SQUARE ENIX HLDG CO LTD

Dice with RFID tags and dice recognizing system for recognizing dice with RFID tags

This invention discloses a dice with RFID (radio-frequency identification) tags and a dice recognizing system for recognizing dice with RFID tags. The dice with RFID tags comprises at least a dice body and a plurality of RFID tags. The dice body is a regular polyhedron with at least six faces, and at least a pip is disposed on each face of the dice. The plurality of RFID tags are disposed on any two opposite faces of the dice body, respectively. One of the two opposite faces is disposed with at least one RFID tag, and the other one of the opposite faces is disposed with the plurality of RFID tags. The projection spots of all the plurality of RFID tags on the face with the RFID tag can be interconnected into a polygon.
Owner:HSU TIEN SHU

Game apparatus, game system and game progression control method

Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel 10 and a monitor 3, and connected to each other via a network. Each of the game apparatuses includes an image display control section 302 adapted to display a strike zone image (SZ image) on the monitor 3, and a setup section 304 adapted, based on manipulation information accepted from the touch panel 10, to set up a pitch location (or swing location) within the SZ image, and set up a shape of a first mark image on the basis of the setup location. The image display control section 302 is also adapted to display the first mark image on the SZ image in a superimposed manner, and, after completion of the setup processing by the setup section 304, display, onto the SZ image, a second mark image for the swing location (or pitch location) which is received from an opponent's game apparatus. The game apparatus further includes a batting result-setting section 307 adapted to set a batting result depending on a degree of overlapping between the first and second mark images.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Multi-channel training system and method

A system for training employees anywhere, anytime, using the Internet or a similar network using a multi-channel teaching method. The system ensures that employees view and understand important company policies, and can be used to implement important training such as sexual harassment and diversity training campaigns. The organizational information and training can be regular and ongoing. The system further may provide complete third-party documentation of the program's success in a company. The system also may empower companies to transfer special knowledge across the enterprise that was once limited to certain sectors by geographic or physical constraints. The system possesses the ability to distribute and disperse mass volumes of information in a way easily absorbed through video, the power to ensure clarity through audio instruction, and the capacity to stress critical information or high points through PowerPoint (or similar) slide presentations. In addition, modules may be repeated, allowing users the opportunity to reinforce their retention. The system also may incorporate testing to ensure that the user's total attention and interest is kept throughout the presentation. Audiences must pay attention to pass the tests at the end of each section. The shortness of the presentations and the multi-channel method further help to keep the user's interest.
Owner:WOMMACK JAY JUDD

Non-profit funding campaign management employing a predictive analytics intelligence platform

A system for campaign management employing a high volume web search and predictive analytic capabilities has been devised. A campaign control module is used to accept commands, parameters, and data defining a fundraising campaign and use those commands to instruct operation of the system to maximize participation while maintaining the enthusiasm of participants to continue to support the cause though regular contact. Web searches retrieve participant contact, financial, and social media post information which is then predictively analyzed to maximize the impact of individualized messages sent and automatically maintain the integrity of each participant's data store record.
Owner:BOODLE INC

Gaming machine communication with external systems through a single communication port

Electronic gaming machines and gaming systems for allowing communication between the electronic gaming machines and a plurality of external systems are described. The electronic gaming machine is configured to provide gameplay of a wager-based game. The electronic gaming machine includes a processor and a memory. The electronic gaming machine further includes a slot accounting system port configured to allow communications between the EGM and a plurality of separate master control systems. The electronic gaming machine includes a universal game module (UGM) having a UGM SAS port, wherein the UGM SAS port is coupled to the SAS port of the EGM with a connector.
Owner:IGT

Game system, game apparatus, game server, and recording medium recorded with a program for games

In a game system which may keep players interested in two or more games for a long time, a first game control server stores game result data transmitted from a first game device in a first data storing section. Then, the first game control server generates first usable data based on the newly stored game result data, and stores the first usable data in a data storing means of a first usable data transmitting section in which the first usable data are ready for transmission. Upon receipt of a transmission request command from a second game control server, the first game control server transmits the first usable data to the second game control server. Each player may execute a game program using the data obtained from a previously executed game and other usable data transmitted from a different game device.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Gaming machine

A gaming machine having a display that displays a determined screen including a character, during execution of a game, a touch panel sensor, disposed above the display, that is capable of detecting the contact position, the position of the character contacted by a player, and a CPU that determines the contact position of the character as well as the contact mode, and that displays an image on the display, that is changed based on the result of this determination.
Owner:UNIVERSAL ENTERTAINMENT CORP

Game apparatus, game system and game progression control method

Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel 10 and a monitor 3, and connected to each other via a network. Each of the game apparatuses includes an image display control section 302 adapted to display a strike zone image (SZ image) on the monitor 3, and a setup section 304 adapted, based on manipulation information accepted from the touch panel 10, to set up a pitch location (or swing location) within the SZ image, and set up a shape of a first mark image on the basis of the setup location. The image display control section 302 is also adapted to display the first mark image on the SZ image in a superimposed manner, and, after completion of the setup processing by the setup section 304, display, onto the SZ image, a second mark image for the swing location (or pitch location) which is received from an opponent's game apparatus. The game apparatus further includes a batting result-setting section 307 adapted to set a batting result depending on a degree of overlapping between the first and second mark images.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Game control device, game control method, program, recording mediaum, game system

The disclosed game control device is a device executing a game that simulates a sport or an amusement in the real world. The device includes: a setter configured to set a situation in a sport or an amusement before an event on the game; an event generator configured to generate the event based on information of an operational input under the situation set by the setter; and a result generator configured to generate a game result based on the situation set by the setter and the event generated by the event generator.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD
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