Patents
Literature
Patsnap Copilot is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Patsnap Copilot

30results about How to "Great incentive" patented technology

Method and apparatus for playing games

A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.
Owner:SCI GAMES LLC

Method and system for providing activity-centric awareness in a virtual collaboration space with personalized differential awareness user interface representations

A system for providing an activity-centric collaboration space provides representations of the tasks that the team has planned, is engaged in, and has completed as a means of enhancing cross-team awareness and coordination. The system enables a user to explicitly indicate what task she is currently engaged in on behalf of the team, and makes this current task information available to other team members. A “tasks” view user interface component provides a shared view of all ongoing, planned, and completed tasks for a team. Information about team members' task assignments, and the ability to monitor team members' current tasks, may be used to manage potential interruptions caused by requests for instant messaging sessions and the like. Team members can explicitly establish interruption management policies indicating how task assignments and current tasks should be used to determine whether a communication attempt should be blocked or forwarded to a team member. Team space resources that are most important to an individual team member may also be identified, and changes made to those resources made more visually apparent and/or readily available to that user than changes to artifacts with which they are less concerned. Personalized differential awareness user interface representations may also be provided, and the associations that tasks establish between resources and team members also enables convenient determination of whether newly added or modified resources would be of interest to a particular user.
Owner:IBM CORP

Method and apparatus for playing games

A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.
Owner:SCI GAMES LLC
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products