Game system, server, game-system control method, server control method, and storage medium
a game system and server technology, applied in the field of game systems, servers, gamesystem control methods, server control methods, storage media, can solve the problems that users cannot make the nurtured character and users cannot make such game elements appear in the game machine with the use of the user terminal
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first embodiment
1. First Embodiment
[0043]FIG. 1 is a block diagram showing the overall configuration of a game system 1A according to a first embodiment of the present invention. The game system 1A includes a plurality of game machines 10A, a plurality of user terminals 20, and a server 30. The game machines 10A are installed in amusement facilities (game arcades), and include token-operated game machines, for example.
[0044]The user terminals 20 have a communication function and can be any apparatuses so long as the users can play games with them. The user terminals 20 include mobile terminals and personal computers, for example.
[0045]The server 30 is connected to each of the game machines 10A and each of the user terminals 20 through a communication network NET, such as the Internet.
[0046]In each of the game machines 10A according to the present embodiment, a player thereof manipulates a main character to search a plurality of dungeons in a role-playing game. A dungeon is a game stage, and one gam...
second embodiment
2. Second Embodiment
[0087]Next, a game system 1B according to a second embodiment of the present invention will be described. FIG. 8 is a block diagram of the game system 1B. The game system 1B has the same configuration as the game system 1A of the first embodiment, shown in FIG. 1, except that game machines 10B are used instead of the game machines 10A and that a monster to be added is managed also by the game machines 10B in addition to the server 30. In particular, in the game system 1B, the addition table TBL 2 of the server 30 stores player IDs, addition information, selected game arcade information, and battle results in association with each other but does not store management information, whereas, in the game system 1A, the addition table TBL 2 of the server 30 stores player IDs, addition information, selected game arcade information, management information, and battle results in association with each other. Each of the game machines 10B includes a control unit 18 for contr...
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