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Educational card game system

Inactive Publication Date: 2017-11-09
NGUYEN DIANA DIEM PHUONG
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The patent describes a game using color-coded cards to help children learn and parents to teach. The cards are divided into smaller sets by color coded backside, making them easy for game teachers to use. The child only needs to focus on a limited number of images at a time, which helps them learn faster through speech and repetition. The cards can be played face-up and are easily viewable for children to learn and assistance when needed. The game can also help children with long and short vowels, and teaches how words are build to strengthen spelling skills. The cards can also be placed in sets and labeled to help children learn blended phonic consonant sounds that appear in words.

Problems solved by technology

Adults often find it difficult to prepare young children for kindergarten or assist them in learning to read.
Some card games have been created to attempt to educate children but so far, the existing card games are unsatisfactory.
Small children cannot easily both hold typical game cards and manage multiple cards at ones, and can sometimes be confused by games that require each player to conceal cards from the other players.
In fact, games that are set up so as to require that the players conceal cards from each other can be counter-productive because adults playing the game cannot help small children learn.
Children can be frustrated when they feel they are not getting help they need, leading to negative feelings toward both learning and typical educational card games.
In addition, small children, of around pre-school age, can have difficulty holding onto the cards and keeping track of what is on them.
This results in games that only try to convey a single item, and can quickly make the games boring and repetitive.
Card games to teach children reading are particularly limited.

Method used

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Embodiment Construction

[0030]Other objects, features and advantages of the invention will become apparent from a consideration of the following detailed description and the accompanying drawings. The following descriptions are made referring to the figures, wherein like reference number refer to like features throughout this description.

[0031]Turning to the figures, and to Tables 1-8 herein as necessary, the interactive educational card game 10 is comprised generally of a deck of cards with a unique mix of symbols and colors. Turning to FIGS. 1-3, several embodiments of the card game are provided. Turning specifically to FIG. 1, a typical card of one embodiment, denoted 12, of the invention is shown. The card has a front side 13a and a back side 13b which both serve a function in play. The front of the card has a colored primary symbol 14 and may have a secondary symbol 16 used to help reinforce the first symbol 14. The back of the card 13a is labeled as part of a set within the deck of cards 10, in this ...

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PUM

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Abstract

An educational card game, designed primarily for children. A designated deck of cards are broken into several sets, with, the respective sets designated on the backs of the cards. The front of the cards has at feast one colored symbol. The cards, and therefore symbols on the cards, can be designated as number, letter, shape, image or other symbol, depending on what the child is to team from that particular deck of cards. The cards are meant to be played as one of a number of games, so that players can learn while having fun. In one embodiment, a player with a deck of cards attempts to match either the color or symbol of a card atop a “play” pile.

Description

TECHNICAL FIELD OF THE INVENTION[0001]The present invention instates to the field of educational games; and more specifically, to educational card games.CROSS REFERENCE TO RELATED APPLICATION(S)[0002]This application is a Continuation in Part of, and claims the benefit of, U.S., Utility Application No. 14 / 720,394 entitled “EDUCATIONAL CARD GAME SYSTEM AND METHOD OF USE,” filed on May 22, 2015, the subject matter of which is hereby incorporated therein by reference in its entirety.BACKGROUND OF THE INVENTION[0003]The task of properly preparing children to begin their educational journey can, in this increasingly skills-based and technological world, be a daunting one for parents. Adults often find it difficult to prepare young children for kindergarten or assist them in learning to read. Some card games have been created to attempt to educate children but so far, the existing card games are unsatisfactory. Small children cannot easily both hold typical game cards and manage multiple ...

Claims

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Application Information

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IPC IPC(8): A63F3/04A63F1/00
CPCA63F1/00A63F3/0423A63F1/02A63F1/04G09B19/00A63F2001/0458A63F2001/0466A63F3/0402
Inventor NGUYEN, DIANA DIEM-PHUONG
Owner NGUYEN DIANA DIEM PHUONG
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