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Educational card game system and method of use

a card game and card game technology, applied in the field of educational cards, can solve the problems of unsatisfactory card game, difficult to prepare young children for kindergarten or assistance, and inability to manage multiple cards at once, etc., to achieve educational effect, strengthen spelling skills, and non-competitive

Inactive Publication Date: 2016-11-24
NGUYEN DIANA DIEM PHUONG
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The patent is about a deck of cards that are divided into smaller, color-coded sets. This helps children learn more quickly and more easily because they have to focus on a limited number of images at a time. The cards can be labeled and colored to help children learn blended phonic consonant sounds and recognize word patterns. The deck of cards can be divided up into specific smaller sets for more focused learning, and can be played with multiple children at the same time. This approach makes it easier for teachers and children to play the game and learn from it.

Problems solved by technology

Adults often find it difficult to prepare young children for kindergarten or assist them in teaming to read.
Some card games have been created to attempt to educate children but so far, the existing card games are unsatisfactory.
Small children cannot easily both hold typical game cards and manage multiple cards at once, and can sometimes be confused by games that require each player to conceal cards from the other players.
In fact, games that are set up so as to require that the players conceal cards from each other can be counter-productive because adults playing the game cannot, help small children learn.
Children can be frustrated when they feel they are not getting help they need, leading to negative feelings toward both learning and typical educational card games.
In addition, small children, of around pre-school age, can have difficulty holding onto the cards and keeping track of what is on them.
This results in games that only try to convey a single item, and can quickly make the games boring and repetitive.
Card games to teach children reading are particularly limited.

Method used

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  • Educational card game system and method of use
  • Educational card game system and method of use
  • Educational card game system and method of use

Examples

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Embodiment Construction

[0029]Other objects, features and advantages of the invention will become apparent from a consideration of the following detailed description and the accompanying drawings. The following descriptions are made referring to the figures, wherein like reference number refer to like features throughout this description.

[0030]Turning to the figures, and to Tables 1-8 herein as necessary, the interactive educational card game 10 is comprised generally of a deck of cards with a unique mix of symbols and colors. Turning to FIGS. 1-3, several embodiments of the card game are provided. Turning specifically to FIG. 1, a typical card of one embodiment, denoted 12, of the invention is shown. The card has a front side 13a and a back side 13b which both serve a function in play. The front of the card has a colored primary symbol 14 and may have a secondary symbol 16 used to help reinforce the first symbol 14. The back of the card 13a is labeled as part of a set within the deck of cards 10, in this ...

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PUM

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Abstract

An educational card game, designed primarily for children. A designated deck of cards are broken into several sets, with the respective sets designated on the backs of the cards. The front of the cards has at least one colored symbol. The cards, and therefore symbols on the cards, can be designated as number, letter shape, image or other symbol, depending on what the child is to team from that particular deck of cards. The cards are meant to be played as one of a number of games, so that players can learn while having fun. In one embodiment, a player with a deck of cards attempts to match either the color or symbol of a card atop a “play” pile.

Description

TECHNICAL FIELD OF THE INVENTION[0001]The present invention relates to the field of educational games; and more specifically, to educational card games.BACKGROUND OF THE INVENTION[0002]The task of properly preparing children to begin their educational journey can, in this increasingly skills-based and technological world, be a daunting one for parents. Adults often find it difficult to prepare young children for kindergarten or assist them in teaming to read. Some card games have been created to attempt to educate children but so far, the existing card games are unsatisfactory. Small children cannot easily both hold typical game cards and manage multiple cards at once, and can sometimes be confused by games that require each player to conceal cards from the other players.[0003]In fact, games that are set up so as to require that the players conceal cards from each other can be counter-productive because adults playing the game cannot, help small children learn. Such games are design...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F3/04
CPCA63F3/0423A63F1/02A63F1/04A63F2001/0458A63F2001/0466A63F3/0402
Inventor NGUYEN, DIANA DIEM-PHUONG
Owner NGUYEN DIANA DIEM PHUONG
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