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Media subsystem, method and computer program product for adaptive media buffering

A subsystem and media technology, applied in the direction of program control design, instrument, electrical digital data processing, etc., can solve the problem of low efficiency

Inactive Publication Date: 2007-10-24
NOKIA CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Common to all modes is that they usually have associated non-zero shutdown / power-up cycles, which makes use inefficient for very short sleep periods

Method used

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  • Media subsystem, method and computer program product for adaptive media buffering
  • Media subsystem, method and computer program product for adaptive media buffering
  • Media subsystem, method and computer program product for adaptive media buffering

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Embodiment Construction

[0019] Hereinafter, the present invention will be described more fully with reference to the accompanying drawings, in which preferred exemplary embodiments of the present invention are shown. However, the present invention can be implemented in various different forms, and should not be construed as being limited to the example embodiments given here. These example embodiments are provided only to make this specification more comprehensive and complete, and will fully express the scope of the present invention to those skilled in the art. The same number indicates the same unit.

[0020] With reference to Figure 1, an example system that benefits from the present invention is provided. The system, method, and computer program product according to the exemplary embodiments of the present invention will not be described for the environment in which the system, method, and computer program product work. However, it should be understood that the system, method, and computer program p...

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Abstract

A media subsystem of a processing element includes a plurality of elements and a latency manager. The plurality of elements are capable of processing media data including a plurality of instances wherein a first element inserts a length of media data into buffer(s) from which a second element thereafter reads the length of media data for subsequent output from the media subsystem. The latency manager is capable of determining a latency requirement of the media subsystem, and then dynamically tuning the length of media data inserted into the buffer(s) based upon the latency requirement, including increasing or decreasing the length of media data inserted into the buffer(s) during one or more instances(s).

Description

Technical field [0001] The embodiments of the present invention generally relate to a system and method for optimizing media playback in a playback device, and more particularly to adaptive media buffering during media playback while reducing the power consumption of the playback device. System and method of replay. Background technique [0002] Audio processing is very time critical in nature. In many traditional audio playback systems, the audio subsystem reads data from the memory and generates audio sample blocks from the data, and simultaneously plays the previously generated blocks. If the processing or generation of a new block takes longer than a block is played out, a gap (called a "drop-out") may be heard in the audio playback. In order to avoid such loopholes, more than one generated block can be placed in the queue in the buffer for replay. [0003] The audio buffer between two independently running parts of the audio chain can be seen as a first-in first-out (FIFO) q...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G11B20/10
CPCG06F1/3203G06F9/544
Inventor J·伊帕卡S·安加尔叙奥P·瓦尔利于斯
Owner NOKIA CORP