Boxing game processing method, display control method, position detection method, cursor control method, energy consumption calculating method and exercise system
A processing method, game technology, applied in computing, parlor games, video games, etc.
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Embodiment 1
[0099] FIG. 1 is a block diagram showing the overall structure of a boxing game system according to Embodiment 1 of the present invention. As shown in FIG. 1 , the above-mentioned boxing game system includes an adapter 1 , a cassette 3 , a glove-type input object 7L (not shown in the figure), a glove-type input object 7R and a TV monitor 5 . Adapter 1, cassette 3 and glove type inputs 7L and 7R form a boxing game system.
[0100] Cassette 3 plugs into adapter 1. On the other hand, the adapter 1 is connected to a television monitor 5 via an audio-visual (AV) cable 9 . The left and right hands of the player 11 hold the glove-shaped input object 7L and the glove-shaped input object 7R, respectively.
[0101] Fig. 2 A represents the perspective view of the glove type input object 7L seen from the right front side direction; Fig. 2B represents the perspective view of the glove type input object 7L seen from the left front side direction; Fig. 2C represents the perspective view fr...
Embodiment 2
[0286] The hardware of the boxing game system in Embodiment 1 can also be used as the hardware of the boxing game system in Embodiment 2. In addition to the boxing game process discussed above in the description of Embodiment 1 with reference to FIG. ) D.
[0287] FIG. 29 is a diagram showing an example of an exercise screen, showing an exercise procedure A performed based on the boxing game system according to Embodiment 2 of the present invention. As shown in FIG. 29 , in order to make each target fly from the rear to the front, the high-speed processor 91 displays ball targets 521A and 521B, which appear successively on the television monitor 5 . The high-speed processor 91 also displays on the television monitor 5 the glove 217L that moves in response to the motion of the glove-type input object 7L, and the glove 217R that moves in response to the motion of the glove-type input object 7R.
[0288] The high-speed processor 91 determines whether the ball target 521A is wit...
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