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Boxing game processing method, display control method, position detection method, cursor control method, energy consumption calculating method and exercise system

A processing method, game technology, applied in computing, parlor games, video games, etc.

Inactive Publication Date: 2011-07-13
SHINSEDAI KK
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

That is, in this case it is impossible to distinguish between right and left

Method used

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  • Boxing game processing method, display control method, position detection method, cursor control method, energy consumption calculating method and exercise system
  • Boxing game processing method, display control method, position detection method, cursor control method, energy consumption calculating method and exercise system
  • Boxing game processing method, display control method, position detection method, cursor control method, energy consumption calculating method and exercise system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0099] FIG. 1 is a block diagram showing the overall structure of a boxing game system according to Embodiment 1 of the present invention. As shown in FIG. 1 , the above-mentioned boxing game system includes an adapter 1 , a cassette 3 , a glove-type input object 7L (not shown in the figure), a glove-type input object 7R and a TV monitor 5 . Adapter 1, cassette 3 and glove type inputs 7L and 7R form a boxing game system.

[0100] Cassette 3 plugs into adapter 1. On the other hand, the adapter 1 is connected to a television monitor 5 via an audio-visual (AV) cable 9 . The left and right hands of the player 11 hold the glove-shaped input object 7L and the glove-shaped input object 7R, respectively.

[0101] Fig. 2 A represents the perspective view of the glove type input object 7L seen from the right front side direction; Fig. 2B represents the perspective view of the glove type input object 7L seen from the left front side direction; Fig. 2C represents the perspective view fr...

Embodiment 2

[0286] The hardware of the boxing game system in Embodiment 1 can also be used as the hardware of the boxing game system in Embodiment 2. In addition to the boxing game process discussed above in the description of Embodiment 1 with reference to FIG. ) D.

[0287] FIG. 29 is a diagram showing an example of an exercise screen, showing an exercise procedure A performed based on the boxing game system according to Embodiment 2 of the present invention. As shown in FIG. 29 , in order to make each target fly from the rear to the front, the high-speed processor 91 displays ball targets 521A and 521B, which appear successively on the television monitor 5 . The high-speed processor 91 also displays on the television monitor 5 the glove 217L that moves in response to the motion of the glove-type input object 7L, and the glove 217R that moves in response to the motion of the glove-type input object 7R.

[0288] The high-speed processor 91 determines whether the ball target 521A is wit...

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PUM

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Abstract

Glove type input articles 7L and 7R are imaged by an imaging unit of a cartridge 3 in order to calculate the positions thereof. Virtual screens are prepared respectively for the input articles 7L and 7R. Each virtual screen is divided into an immovable area, a straight area and a cross area, and determines the areas in which the current positions of the input articles 7L and 7R are located in thevirtual screens, the origins of which are located in past positions of the input articles 7L and 7R as determined twice before. If the current position is located in the straight area, a straight punch is displayed; if the current position is located in the cross area, a cross punch is displayed; and if the current position is located in the immovable area, globes are displayed in accordance withthe positions of the input articles 7L and 7R. The left and right hands are distinguished on the basis of positions predicted from the past positions of the input articles 7L and 7R.

Description

technical field [0001] The present invention relates to boxing game processing methods for imaging glove-shaped inputs using stroboscopic and related techniques. Background technique [0002] The boxing game system disclosed by the present applicant in Japanese Patent Application Laid-Open No. Hei 2004-49436 includes a game unit and a glove-type input device so that the game player grasps the main body of the input device and swings them as if he were doing actual boxing. . In order to detect the acceleration of the input device when it is swung, a piezoelectric buzzer is provided in the main body. The acceleration information is output as an infrared light signal, which is received and decoded by the infrared light signal receiving and decoding unit provided by the game unit. The decoded acceleration information is received by the game processor of the game unit, which then calculates the punch force corresponding to the swing of the input device. The damage value is det...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/033A63F13/00A63F13/06
CPCA63F13/10A63F2300/1087A63F2300/1012A63F2300/8029A63F2300/105A63F13/45A63F13/833A63F13/245A63F13/235A63F13/42A63F13/211A63F13/213
Inventor 上岛拓铃木等大岛明浩
Owner SHINSEDAI KK
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