MRAM as critical event storage for powered down gaming machines
A technology of electronic game machines and game machines, which is applied in the field of electronic game machines and systems, and can solve the problems that the latter set of instruments and storage devices will be destroyed or changed, low project efficiency, and increased efficiency.
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[0043] Exemplary applications of the systems and methods according to the present invention are described in this unit. These examples are provided merely to add context and to aid in the understanding of the invention. It will be apparent to one skilled in the art that the present invention may be practiced without some or all of these specific details. In other instances, well known process steps have not been described in detail in order not to unnecessarily obscure the present invention. Other applications are possible and thus the following examples should not be viewed as definitive or limiting in scope or setting. In the following detailed description, reference is made to a portion of the accompanying drawings, in which specific embodiments of the invention are shown. While these embodiments have been described in sufficient detail to enable those skilled in the art to practice the invention, these examples are not limiting, and thus other embodiments may be used wit...
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