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Implementing method and system for user to create contents in network game

A technology of online games and implementation methods, applied in the field of online games, can solve problems such as lack of creative freedom, static stand-alone game world settings, and lack of users

Inactive Publication Date: 2008-09-24
SHANGHAI HONGDONG SOFTWORE & TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This technology has a very high degree of freedom, but script programming is very difficult for ordinary players and requires a long learning time, and the entire virtual world lacks sufficient gameplay, and it has become more of an online game of achievement. Display platform
[0003] Stand-alone games often provide relatively rich scene editing tools, but what is lacking is the fun of sharing creative results with a large number of users in real time, so users also lack sufficient motivation to participate
Moreover, since the world settings of stand-alone games are relatively static and the number of people is relatively small, there is also a lack of sufficient creative freedom.

Method used

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  • Implementing method and system for user to create contents in network game
  • Implementing method and system for user to create contents in network game
  • Implementing method and system for user to create contents in network game

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Embodiment Construction

[0033] Below in conjunction with accompanying drawing, the present invention will be further described.

[0034] The system described in the present invention is composed of three major parts: an auxiliary design module, a script analysis conversion module and a user interaction module.

[0035] Among them, the auxiliary design module refers to the system module that helps users design the content of online games, that is, it is open to users or user groups who create game content to create, modify and maintain objects such as maps, plots, and characters in online games. complete set of tools.

[0036] The auxiliary design module is composed of map and plot auxiliary design sub-module, object design sub-module in the system and collaborative creation sub-module.

[0037] The map and plot auxiliary design sub-module refers to a series of tools used by users to draw, edit, and set various basic elements such as maps, plots, and events that they expect to create.

[0038] The o...

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PUM

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Abstract

The invention provides a realizing method and a system of the created content of a user in a network game, which belongs to an internet field and particularly relates to the aspect of the network game. The realizing method and the system of the invention include steps of game content design, cooperative content complication, information analysis, system script generation, buffer data used for generating a framework, and game implementation, etc. The realizing method and the system of the user in the network game have the three advantages that: firstly, besides creating props, a user can also create a story scenario in a virtual world; secondly, the cooperative creation of a plurality of users is allowed, which means that a plurality of users simultaneously create various parts of the same prop or the same scenario and a version is traced and is finally finished; thirdly, a non-programming creation interface is provided. The user can finish the creation just through inputting normal articles and dialogues without a script compilation. The system automatically recognizes and generates the required script.

Description

technical field [0001] The invention belongs to the field of the Internet, and specifically relates to online games. Background technique [0002] In existing online games, there are mainly two ways for users to actively participate in game content contribution. One is for a single player to manufacture props through the production skills in the game system. This method cannot directly reflect the process of multi-user collaboration to produce a complex item. It can only form the upstream and downstream of item production through transactions between players. The direct impact of lack of multi-user collaboration is to reduce user participation. Not only that, the existing participation methods are very monotonous, and plots, events, etc. cannot participate in the contribution, which neither serves the purpose of encouraging players to innovate, nor has the effect of using the huge player community to enrich the game content. The second is a technology that uses script progr...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00G06F9/44
Inventor 王莼栋李燕萍
Owner SHANGHAI HONGDONG SOFTWORE & TECH
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