Implementing method and system for user to create contents in network game
A technology of online games and implementation methods, applied in the field of online games, can solve problems such as lack of creative freedom, static stand-alone game world settings, and lack of users
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[0033] Below in conjunction with accompanying drawing, the present invention will be further described.
[0034] The system described in the present invention is composed of three major parts: an auxiliary design module, a script analysis conversion module and a user interaction module.
[0035] Among them, the auxiliary design module refers to the system module that helps users design the content of online games, that is, it is open to users or user groups who create game content to create, modify and maintain objects such as maps, plots, and characters in online games. complete set of tools.
[0036] The auxiliary design module is composed of map and plot auxiliary design sub-module, object design sub-module in the system and collaborative creation sub-module.
[0037] The map and plot auxiliary design sub-module refers to a series of tools used by users to draw, edit, and set various basic elements such as maps, plots, and events that they expect to create.
[0038] The o...
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