Method for code stream distribution of depth image and vein image
A depth image and texture image technology, applied in the field of virtual viewpoint image rendering, can solve the problems of object edge deformation, affecting the quality of virtual viewpoint image rendering, blurred surface texture of objects, etc.
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[0046] figure 1 A schematic diagram of the structure of the present invention is given. The invention provides a method for allocating code streams of depth images and texture images. It includes the following steps:
[0047] Step 1, according to the mean value of the square of the brightness difference between adjacent pixels in the depth image and the square of the mean value of the brightness difference, calculate the complexity step of the depth image:
[0048] a) Calculate the mean value of the squared brightness difference between adjacent pixels in the depth image according to the following formula:
[0049] E[DepthDiff 2 ]=(SqrDiff_W+SqrDiff_H) / (2×W×H-W-H);
[0050] SqrDiff _ W = Σ h = 0 H - 1 Σ w = 0 W - ...
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