Animation design engine based on virtual reality

A technology of virtual reality and engine, applied in the field of virtual reality, can solve the problems of lack of original animation design tools and animation products, and achieve the effects of shortening the production cycle, ensuring continuity, saving labor and labor time

CN101504774AInactive Publication Date: 2009-08-12JINAN UNIVERSITY
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Publication Date
2009-08-12
Estimated Expiration
Not applicable · inactive patent

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Abstract

The invention discloses an animation design engine based on virtual reality. The engine comprises a user graphic interface editor, an individualized human face module, a virtual animation role building module, a virtual animation scene building module, a role action dominating system, a virtual camera, an animation material library, a post production module and the like. The engine can embed user individualized words, audio and video in a short animation works and finally synthesize complete animation works by shooting the performance process of virtual roles through the virtual camera and storing the performance process into the short animation works in digital format. The engine can greatly shorten the development cycle of animation, reduce the production cost, improve the efficiency, and continuously add and reuse materials in the animation material library.
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Description

technical field

[0001] The invention belongs to a computer animation design engine, and belongs to the field of virtual reality technology, especially the field of animation design by using virtual reality technology. technical background

[0002] Animation is deeply loved by the audience for its unique perspective and fun. People experience and experience various life journeys or fantasy experiences through different cartoon characters and stories. It provides people with a vast virtual imagination space beyond real life. After watching many animation works, many animation fans are no longer satisfied with the identity of an audience, but will think about how animation is produced, and plan to make one for themselves. animation short films, and various flash production groups on the Internet have sprung up like mushrooms.

[0003] The existing animation production is basically inseparable from the idea of ​​painting production, which follows the form of constructing pictur...

Examples

Embodiment Construction

[0036] Step 1: Animation producers can use personalized animation materials or call animation material library to create animation works according to their own creativity. By inputting the front and side photos of the real person taken by the digital camera, the key features of the face are extracted by the face recognition module, and the cartoon image containing the real person's features is obtained through the face synthesis output module. You can also select the desired image from the cartoon image library in the animation material library, such as panda, tiger, sheep and other animal cartoon avatars, and then adjust the whole body characteristics of the animation character through the virtual animation character module, and flexibly modify its facial features, limbs, etc. according to the plot. Clothing, etc., support the appropriate exaggeration of the character's image characteristics, and the engine can programmatically create cartoon shapes.

[0037] Step 2: Construc...