Four-dimensional interaction system

An interactive system, 4D technology, applied in optics, instruments, entertainment devices, etc., can solve the problems of high cost, no immersive, no stereo vision, etc., and achieve the effect of realistic sense of scene and reduced hardware cost

Inactive Publication Date: 2011-06-08
蔡庸成
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] The traditional 4D movie technology is limited to the stereoscopic simulation effect of the large screen. The audience needs to wear glasses with coated special lenses to watch, and then cooperate with the action of the stunt seat and the sound effect around the audience, so that the audience has a certain real scene. Experience effect, but the existing stereoscopic effect technology is limited to the screen, only the stereoscopic vision of the depth, can not really realize the stereoscopic vision of the screen, there is no immersive effect, and the cost is high; the existing video scene can not be realized with The audience's real-time interaction only has a fixed process, and it is impossible for the audience to participate in the video situation

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0016] refer to figure 2 , image 3 As shown, the three-dimensional virtual imaging glasses 6 are composed of two left and right micro-displays 64, optical imaging lenses 64 and a two-way micro-display signal driver and a control board 67, and the two-way micro-display signal driver and the control board 67 are connected to the stereoscopic video player 3, Stereoscopic video player 3 plays two video files simultaneously, and described video file is respectively the video information that left and right two eyes 63 are respectively recorded to the visual angle of same object, and then the video of two visual angles passes through left and right two micro-displays 64 Object images are displayed, and the object images displayed by the micro-display 64 are fed back to the left and right eyes through the optical imaging lens 64 to form an optical entity image. After the information is processed by the human neural perspective processing system, a virtual image 66 with a three-dime...

Embodiment 2

[0018] The audio player 5 is a holographic sound player, which is processed by the full-frequency mixer 7 and sent to the audio multiplexer 8, and then connected to the earphones 81 worn by each audience; the production of holographic sound is to arrange multiple sets in the indoor space. Microphone, and record fixed sound source or moving sound source, the audio recorded by each microphone is specially processed and stored into a common stereo sound file; when playing, this kind of audio file with three-dimensional stereo space track is played by ordinary equipment , Listening with ordinary headphones, you can still truly feel the spatial sound source positioning in terms of auditory effect, so as to achieve the sound playback effect of holographic space.

Embodiment 3

[0020] refer to Figure 4 As shown, the stunt seat frame includes a base frame 32, a lifting frame 22 and a vibration frame 12, the base frame 32 and the lifting frame 22 are hinged through the lifting cylinders 322 at both ends, and the lifting frame 22 and the vibration frame 12 are connected through the poles at both ends. 122 is connected with cylinder 142. Two balance rods 312 are welded at the two ends of the base frame 32. The balance rods 312 are arranged next to the two lifting cylinders 322 and on the same side of the two lifting cylinders 322. The other ends of the balance rods 312 are connected to the lifting frame 22 through connecting rods. 342 is hinged; Base frame 32 is provided with buffer pad 332, and lift cylinder 322 can realize special-effect seat lifting function, and lift frame 22 welds and fixes pole 122 one end, and pole 122 other end is hinged with vibrating frame 12, and pole 122 is set At the rear of the lifting frame 22, the two cylinders 142 are ...

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PUM

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Abstract

The invention discloses a four-dimensional (4D) interaction system. The 4D interaction system consists of a stereo video player, an audio player and a special chair controller, wherein a 4D audio / visual system can interact with live audiences; the special chair controller is connected with a plurality of special chairs; each special chair is provided with a sensing device controlled by the audience; the sensing device is connected with a 4D central processing system for selecting the different progresses of video, audio and the special chairs so as to achieve the audio / visual interaction with the audiences. With virtual imaging spectacles and the special chairs with the three-dimensional effect, the 4D interaction system can provide the experience in the video field for the audiences, and can achieve interaction between the audiences and the video situations, thereby providing real and lively scene sensing.

Description

technical field [0001] The invention relates to 4D movie technology, in particular to a 4D interactive system that fully simulates the true reproduction effect of a video scene. technical background [0002] The traditional 4D movie technology is limited to the stereoscopic simulation effect of the large screen. The audience needs to wear glasses with coated special lenses to watch, and then cooperate with the action of the stunt seat and the sound effect around the audience, so that the audience has a certain real scene. Experience effect, but the existing stereoscopic effect technology is limited to the screen, only the stereoscopic vision of the depth, can not really realize the stereoscopic vision of the screen, there is no immersive effect, and the cost is high; the existing video scene can not be realized with The real-time interaction of the audience only has a fixed process, and it is impossible for the audience to participate in the video situation. Contents of th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G02B27/22A63G31/02
Inventor 蔡庸成
Owner 蔡庸成
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