Four-dimensional interaction system
An interactive system, 4D technology, applied in optics, instruments, entertainment devices, etc., can solve the problems of high cost, no immersive, no stereo vision, etc., and achieve the effect of realistic sense of scene and reduced hardware cost
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Embodiment 1
[0016] refer to figure 2 , image 3 As shown, the three-dimensional virtual imaging glasses 6 are composed of two left and right micro-displays 64, optical imaging lenses 64 and a two-way micro-display signal driver and a control board 67, and the two-way micro-display signal driver and the control board 67 are connected to the stereoscopic video player 3, Stereoscopic video player 3 plays two video files simultaneously, and described video file is respectively the video information that left and right two eyes 63 are respectively recorded to the visual angle of same object, and then the video of two visual angles passes through left and right two micro-displays 64 Object images are displayed, and the object images displayed by the micro-display 64 are fed back to the left and right eyes through the optical imaging lens 64 to form an optical entity image. After the information is processed by the human neural perspective processing system, a virtual image 66 with a three-dime...
Embodiment 2
[0018] The audio player 5 is a holographic sound player, which is processed by the full-frequency mixer 7 and sent to the audio multiplexer 8, and then connected to the earphones 81 worn by each audience; the production of holographic sound is to arrange multiple sets in the indoor space. Microphone, and record fixed sound source or moving sound source, the audio recorded by each microphone is specially processed and stored into a common stereo sound file; when playing, this kind of audio file with three-dimensional stereo space track is played by ordinary equipment , Listening with ordinary headphones, you can still truly feel the spatial sound source positioning in terms of auditory effect, so as to achieve the sound playback effect of holographic space.
Embodiment 3
[0020] refer to Figure 4 As shown, the stunt seat frame includes a base frame 32, a lifting frame 22 and a vibration frame 12, the base frame 32 and the lifting frame 22 are hinged through the lifting cylinders 322 at both ends, and the lifting frame 22 and the vibration frame 12 are connected through the poles at both ends. 122 is connected with cylinder 142. Two balance rods 312 are welded at the two ends of the base frame 32. The balance rods 312 are arranged next to the two lifting cylinders 322 and on the same side of the two lifting cylinders 322. The other ends of the balance rods 312 are connected to the lifting frame 22 through connecting rods. 342 is hinged; Base frame 32 is provided with buffer pad 332, and lift cylinder 322 can realize special-effect seat lifting function, and lift frame 22 welds and fixes pole 122 one end, and pole 122 other end is hinged with vibrating frame 12, and pole 122 is set At the rear of the lifting frame 22, the two cylinders 142 are ...
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