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Bionic motion

A motion and action technology, applied in the field of bionic motion tracking and display, can solve problems such as user game and application obstacles, and difficulty in learning control commands.

Active Publication Date: 2011-07-27
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Unfortunately, these control commands can be difficult to learn, thus creating a barrier between users and these games and applications
Also, these controls may differ from the actual game or other app actions these controls are used for
For example, a game control command that causes an in-game character to swing a baseball bat may not correspond to the actual motion of swinging a baseball bat

Method used

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Examples

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Embodiment Construction

[0019] Video game systems (or other data processing systems) use depth images and / or visual images to track users and objects. This tracking is then used to update applications (eg, video games). Thus, a user may manipulate game pieces or other aspects of an application by using the movement of the user's body and / or objects around the user instead of (or in addition to) using a controller, remote, keyboard, mouse, etc. For example, a user's motion can be used to drive the movement of an avatar in a virtual world. The avatar will perform the same (or similar) actions as the user.

[0020] In some cases, the avatar will perform the action that the user is performing; however, the avatar will perform the action in a manner that is amplified compared to the user's motion. For example, the avatar will jump significantly higher than the user, squat lower than the user, throw harder than the user, etc. Amplification may be performed by a factor proportional to the determined magn...

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PUM

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Abstract

The invention discloses a bionic motion system and a method thereof. The method comprises the following steps of connecting a camera capable of sensing the motion of a user to a computing system for determining the operation corresponding to the motion of the sensed user and the motion range of the sensed user, for example, a video game device or other types of computers; creating and displaying an object, for example the embodiment in the video game, in response to the motion of the sensed user and executing the animation in a proportionately enlarging way to the determined range. Furthermore, the computing system also creates and outputs audio / video feedbacks in proportion to the motion range of the sensed user.

Description

technical field [0001] The invention relates to a motion sensing system, in particular to bionic motion tracking and display in the motion sensing system. Background technique [0002] Many computing applications, such as computer games, multimedia applications, etc., use control commands to allow users to manipulate game characters or other aspects of the application. Typically, such control commands are entered using, for example, a controller, remote controller, keyboard, mouse, or the like. Unfortunately, these control commands can be difficult to learn, thereby creating a barrier between users and these games and applications. Additionally, these control commands may differ from the actual game actions or other application actions for which these control commands are used. For example, a game control command that causes a game character to swing a baseball bat may not correspond to the actual act of swinging a baseball bat. Contents of the invention [0003] Disclo...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
CPCA63F13/06G06T13/20G06T2207/10016G06F3/011G06T2207/30196G06T2207/10028A63F2300/1093G06T7/20A63F2300/1006G06K9/00362A63F2300/6045G06K9/00335G06T7/2046A63F2300/8029G06T7/251A63F13/213A63F13/833A63F2300/6607A63F13/54A63F13/57A63F13/428A63F2300/5553G06V40/20A63F13/42
Inventor K·盖斯那R·马尔科维奇S·G·拉塔B·J·芒特Z·T·米德尔顿J·蒂亚奎罗C·维劳比D·奥斯本D·本纳特G·N·斯努克
Owner MICROSOFT TECH LICENSING LLC
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