Bionic motion
A motion and action technology, applied in the field of bionic motion tracking and display, can solve problems such as user game and application obstacles, and difficulty in learning control commands.
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[0019] Video game systems (or other data processing systems) use depth images and / or visual images to track users and objects. This tracking is then used to update applications (eg, video games). Thus, a user may manipulate game pieces or other aspects of an application by using the movement of the user's body and / or objects around the user instead of (or in addition to) using a controller, remote, keyboard, mouse, etc. For example, a user's motion can be used to drive the movement of an avatar in a virtual world. The avatar will perform the same (or similar) actions as the user.
[0020] In some cases, the avatar will perform the action that the user is performing; however, the avatar will perform the action in a manner that is amplified compared to the user's motion. For example, the avatar will jump significantly higher than the user, squat lower than the user, throw harder than the user, etc. Amplification may be performed by a factor proportional to the determined magn...
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