Method for compiling three-dimensional human skeleton motion based on motion capture data

A human skeleton and motion editing technology, applied in image data processing, animation production, instruments, etc., can solve the problems of high computing cost, high cost, and incomparable with real people's motion, and achieve low computing cost and complete motion fidelity Effect

Inactive Publication Date: 2011-08-17
INST OF AUTOMATION CHINESE ACAD OF SCI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the realism of even the most advanced motion generation techniques cannot match the realism of human motion, and previous methods of both types are significantly more computationally expensive
The method based on motion capture well preserves the realistic ...

Method used

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  • Method for compiling three-dimensional human skeleton motion based on motion capture data
  • Method for compiling three-dimensional human skeleton motion based on motion capture data
  • Method for compiling three-dimensional human skeleton motion based on motion capture data

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Embodiment Construction

[0044] Various details involved in the technical solution of the present invention will be described in detail below in conjunction with the accompanying drawings. It should be pointed out that the described examples are only intended to facilitate the understanding of the present invention, and do not have any limiting effect on it.

[0045] 1. Method overview

[0046] figure 1 The flow framework of the entire solution in the present invention is given, wherein a part of steps applicable to non-repetitive actions can be used to deal with repetitive actions. The main steps of the three-dimensional human skeleton motion editing method of the present invention include:

[0047] For non-repetitive movements,

[0048] 1) Analysis of the state at the connection point between the motion segments to be connected;

[0049] 2) There are two cases here. If it is easy to connect directly, go to step 3. If it is not easy to connect directly, choose a transition state (such as standing...

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Abstract

The invention discloses a method for compiling three-dimensional human skeleton motion based on motion capture data. The method comprises the following steps of: analyzing and judging a similarity of the states of connecting points of segments to be moved and judging whether a transition motion segment is to be added; after eliminating a relative position difference between the motion segments, linking a plurality of motion material segments into a new motion segment meeting the requirement; when jumps are generated due to the inconsistence of the beginning and the end motion gestures of the motion segments in the linking process, making the transition at the joints among the segments smooth and natural by using a transition function at jump positions; when a sliding phenomenon occurs in the motion due to the use of the transition function, breaking apart a fixed skeleton model hierarchical structure and rebuilding at the moment, and eliminating the sliding by using a reverse kinematic principle, wherein the newly built skeleton model hierarchical structure is also applied to adjustment of a motion orientation of a role model as required at the same time; and finally, carrying out a combined compiling on different types of motions so as to greatly expand richness and diversity of the generated new motion types.

Description

technical field [0001] The invention belongs to the technical fields of computer graphics and digital entertainment, and relates to a method for motion editing based on a motion capture device. Background technique [0002] 3D character animation has important applications in 3D game design and 3D movie production. The motion editing system has a strong demand for the reusability of motion capture data, the fidelity of animation effects, the quickness of the processing process, and the ease of operation. . Therefore, it is of great significance to study convenient and efficient motion capture data editing methods for practical applications. [0003] At present, 3D human animation technology can be generally divided into three categories: [0004] The first category is kinematics-based human animation. This type of method abstracts the human body model into a tree structure, and regards the limbs and torso as qualityless connections between multiple segments. According to...

Claims

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Application Information

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IPC IPC(8): G06T13/40
Inventor 张晓鹏郭晓乐徐士彪车武军
Owner INST OF AUTOMATION CHINESE ACAD OF SCI
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