Method for compiling three-dimensional human skeleton motion based on motion capture data
A human skeleton and motion editing technology, applied in image data processing, animation production, instruments, etc., can solve the problems of high computing cost, high cost, and incomparable with real people's motion, and achieve low computing cost and complete motion fidelity Effect
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0044] Various details involved in the technical solution of the present invention will be described in detail below in conjunction with the accompanying drawings. It should be pointed out that the described examples are only intended to facilitate the understanding of the present invention, and do not have any limiting effect on it.
[0045] 1. Method overview
[0046] figure 1 The flow framework of the entire solution in the present invention is given, wherein a part of steps applicable to non-repetitive actions can be used to deal with repetitive actions. The main steps of the three-dimensional human skeleton motion editing method of the present invention include:
[0047] For non-repetitive movements,
[0048] 1) Analysis of the state at the connection point between the motion segments to be connected;
[0049] 2) There are two cases here. If it is easy to connect directly, go to step 3. If it is not easy to connect directly, choose a transition state (such as standing...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com