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714 results about "Human skeleton" patented technology

The human skeleton is the internal framework of the human body. It is composed of around 270 bones at birth – this total decreases to around 206 bones by adulthood after some bones get fused together. The bone mass in the skeleton reaches maximum density around age 21. The human skeleton can be divided into the axial skeleton and the appendicular skeleton. The axial skeleton is formed by the vertebral column, the rib cage, the skull and other associated bones. The appendicular skeleton, which is attached to the axial skeleton, is formed by the shoulder girdle, the pelvic girdle and the bones of the upper and lower limbs.

Man-computer interaction method for intelligent human skeleton tracking control robot on basis of kinect

The invention provides a man-computer interaction method for an intelligent human skeleton tracking control robot on the basis of kinect. The man-computer interaction method includes the steps of detecting actions of an operator through a 3D depth sensor, obtaining data frames, converting the data frames into an image, splitting objects and background environments similar to a human body in the image, obtaining depth-of-field data, extracting human skeleton information, identifying different positions of the human body, building a 3D coordinate of joints of the human body, identifying rotation information of skeleton joints of the two hands of the human body, identifying which hand of the human body is triggered according to catching of changes of angles of the different skeleton joints, analyzing different action characteristics of the operator, using corresponding characters as control instructions which are sent to a robot of a lower computer, receiving and processing the characters through an AVR single-chip microcomputer master controller, controlling the robot of the lower computer to carry out corresponding actions, and achieving man-computer interaction of the intelligent human skeleton tracking control robot on the basis of the kinect. According to the method, restraints of traditional external equipment on man-computer interaction are eliminated, and natural man-computer interaction is achieved.
Owner:NORTHWEST NORMAL UNIVERSITY

Human skeleton behavior recognition method and device based on deep reinforcement learning

The invention discloses a human skeleton behavior recognition method and device based on deep reinforcement learning. The method comprises: uniform sampling is carried out on each video segment in a training set to obtain a video with a fixed frame number, thereby training a graphic convolutional neural network; after parameter fixation of the graphic convolutional neural network, an extraction frame network is trained by using the graphic convolutional neural network to obtain a representative frame meeting a preset condition; the graphic convolutional neural network is updated by using the representative frame meeting the preset condition; a target video is obtained and uniform sampling is carried out on the target video, so that a frame obtained by sampling is sent to the extraction frame network to obtain a key frame; and the key frame is sent to the updated graphic convolutional neural network to obtain a final type of the behavior. Therefore, the discriminability of the selectedframe is enhanced; redundant information is removed; the recognition performance is improved; and the calculation amount at the test phase is reduced. Besides, with full utilization of the topologicalrelationship of the human skeletons, the performance of the behavior recognition is improved.
Owner:TSINGHUA UNIV

Behavior identification method based on recurrent neural network and human skeleton movement sequences

The invention discloses a behavior identification method based on a recurrent neural network and human skeleton movement sequences. The method comprises the following steps of normalizing node coordinates of extracted human skeleton posture sequences to eliminate influence of absolute space positions, where a human body is located, on an identification process; filtering the skeleton node coordinates through a simple smoothing filter to improve the signal to noise ratio; sending the smoothed data into the hierarchic bidirectional recurrent neural network for deep characteristic extraction and identification. Meanwhile, the invention provides a hierarchic unidirectional recurrent neural network model for coping with practical real-time online analysis requirements. The behavior identification method based on the recurrent neural network and the human skeleton movement sequences has the advantages of designing an end-to-end analyzing mode according to the structural characteristics and the motion relativity of human body, achieving high-precision identification and meanwhile avoiding complex computation, thereby being applicable to practical application. The behavior identification method based on the recurrent neural network and the human skeleton movement sequence is significant to the fields of intelligent video monitoring based on the depth camera technology, intelligent traffic management, smart city and the like.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI

People recognition method and device based on video images

The invention discloses a people recognition method and device based on video images. The people recognition method includes the steps of firstly, extracting N images from target video images, and determining a background image and a foreground area in the target video images, wherein the foreground area includes a body contour image; secondly, extracting a plurality of body contour characteristic points from the body contour image; thirdly, setting up a three-dimensional body model based on a human skeleton, wherein the three-dimensional body model includes a plurality of three-dimensional joint angle parameters; fourthly, conducting rectangular projection on the three-dimensional body model to obtain a body smooth curve; fifthly, matching the body contour characteristic points extracted from the images with the body smooth curve to determine all the three-dimensional joint angle parameters; sixthly, conducting dimensionality reduction on all the three-dimensional joint angle parameters to obtain gait data to be recognized; seventhly, matching the gait data to be recognized with well-trained gait data to complete people recognition. According to the technical scheme, the people recognition method and device have the advantages of improving the capacity for analyzing the body contour characteristic information, reducing the operational amount, being high in robustness, and the like.
Owner:云汉芯城(上海)互联网科技股份有限公司

Human skeleton behavior identification method, system and device based on graph convolutional network

The invention belongs to the field of computer vision and deep learning, particularly relates to a human skeleton behavior recognition method, system and device based on a graph convolutional neural network, which aims to solve the problem that the human skeleton behavior recognition result based on the graph convolutional neural network is low in precision. The method comprises the following steps of acquiring a skeleton video frame and normalizing the skeleton video frame; constructing a human joint natural connection graph corresponding to each frame of graph; learning the unnatural connection edge to obtain a human body joint connection diagram; allocating a weight value to each edge of the human body joint connection diagram; carrying out graph convolution operation to obtain the spatial information of the skeleton sequence; and carrying out convolution operation on the time dimension to obtain the behavior category of the skeleton sequence. According to the method, the natural connection edge can learn the basic human body behavior characteristics, the non-natural connection edge can learn the additional behavior characteristics, a graph is formed by the natural connection edge and the non-natural connection edge together, the human body motion information can be more fully represented, and the recognition performance is improved.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI

Backpack-type walking power assisting device

The invention discloses a backpack-type walking power assisting device which comprises a supporting frame, wherein a back plate, straps, a backpack and a size-adjustable waistband are arranged on the supporting frame; a rotatable hip joint is mounted at the lower end of the supporting frame; a pair of lower limb exoskeletons are mounted on the hip joint; each lower limb exoskeleton comprises a thigh bone supporting mechanism, a leg bone supporting mechanism and a foot fixing mechanism; the leg bone supporting mechanism is elastically connected with the foot fixing mechanism; the thigh bone supporting mechanism comprises a thigh bone fixing plate and a first gravity balance mechanism; the leg bone supporting mechanism comprises a leg fixing plate and a second gravity balance mechanism; and the thigh bone fixing plate is elastically connected with the leg fixing plate. The backpack-type walking power assisting device has the advantages that the first gravity balance mechanism and the second gravity balance mechanism are used for balancing the lower limb gravity in a moving process of a human body in real time, thereby enabling a user to walk by following a movement trajectory of a human skeleton and reducing the physical output of the user; a pure mechanical structure design is adopted; the device cannot be influenced by an external environment; and the stability and reliability are high.
Owner:NINGBO UNIV

Multifunctional intelligent acupuncture and moxibustion diagnosis and treatment instrument and application method thereof

The invention discloses multifunctional intelligent acupuncture and moxibustion diagnosis and treatment instrument and an application method thereof. The diagnosis and treatment instrument comprises an acupuncture point detection module, an acupuncture point positioning module and an acupuncture and moxibustion therapy module which can be used separately or as a whole, wherein the acupuncture point detection module is used for collecting information of body surface impedance, acoustic electricity, infrared temperature, luminescence intensity, biomagnetism and electromyogram; the acupuncture point positioning module is used for lively and directly displaying the acupuncture point positions on a human 3D (three-dimensional) model, and conducting objective and accurate positioning by combining position relation of human skeleton, muscle, vessel, nerve, lymph or viscera and acupuncture points, without influence by body figure difference of users; and the acupuncture and moxibustion therapy module is used for realizing multiple treatment of oscillation massaging, infrared thermal therapy, electromagnetic treatment, pulse current treatment and the like. The multifunctional intelligent acupuncture and moxibustion diagnosis and treatment instrument and the application method thereof have the advantages of precisely detecting all physical characteristics of the acupuncture points, providing complete and reliable diagnosis reference and basis for patients and medical staff, providing accurate and reliable positioning results, and adopting multiple acupuncture and moxibustion therapymeans so as to provide convenience to users.
Owner:CHENGDU UNIV OF TRADITIONAL CHINESE MEDICINE

Method for compiling three-dimensional human skeleton motion based on motion capture data

InactiveCN102157009AIn line with the actual sports situationEliminate relative position differenceAnimationTransition functionHuman skeleton
The invention discloses a method for compiling three-dimensional human skeleton motion based on motion capture data. The method comprises the following steps of: analyzing and judging a similarity of the states of connecting points of segments to be moved and judging whether a transition motion segment is to be added; after eliminating a relative position difference between the motion segments, linking a plurality of motion material segments into a new motion segment meeting the requirement; when jumps are generated due to the inconsistence of the beginning and the end motion gestures of the motion segments in the linking process, making the transition at the joints among the segments smooth and natural by using a transition function at jump positions; when a sliding phenomenon occurs in the motion due to the use of the transition function, breaking apart a fixed skeleton model hierarchical structure and rebuilding at the moment, and eliminating the sliding by using a reverse kinematic principle, wherein the newly built skeleton model hierarchical structure is also applied to adjustment of a motion orientation of a role model as required at the same time; and finally, carrying out a combined compiling on different types of motions so as to greatly expand richness and diversity of the generated new motion types.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI
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