A game map switching method and system
A map and game technology, applied in the field of online games, can solve the problems of increasing the complexity of game map design, frequent game map switching, etc., and achieve the effect of smooth switching
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Embodiment 1
[0028] The game map element refers to the composition elements of the game map such as the client character (the game character selected by the client user), the monster in the game map, the scenery in the game map (including mountains, water, etc.) in the game map. In the embodiment of the present invention, the phase code is used to identify the game map element visible to the client character, and the phase code is a value.
[0029] figure 1 The implementation flow of a game map switching method provided by the first embodiment of the present invention is shown, and the details are as follows:
[0030] In step S101, the event information input by the client role is received, and the event is matched with the event information in the preset event information list.
[0031] In the embodiment of the present invention, it is necessary to pre-set the events that may be triggered by the client role, which can be stored in the form of a list or database. The event can be the task...
Embodiment 2
[0040] figure 2 The structure of a game map switching system provided by the second embodiment of the present invention is shown. For the convenience of description, only the parts related to the embodiment of the present invention are shown.
[0041] The game map switching system can be integrated into the game as an independent pendant or run on the game platform, wherein:
[0042] The event matching unit 21 receives the event information input by the client role, and matches the event with the event information in the preset event information list.
[0043] In the embodiment of the present invention, it is necessary to pre-set the events that may be triggered by the client role, which can be stored in the form of a list or database. The event can be the task receiving event of the client role, the task completion event of the client role, and the The position arrival event of the end character. When the event input by the client role is received, the event is matched wit...
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