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Game machine and storage medium storing computer programs

A technology for game machines and determining units, which is applied in the field of game machines, can solve problems such as reducing the fun of games, and achieve the effect of improving fun

Inactive Publication Date: 2012-12-19
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

When the player is a beginner, sometimes even if he thinks he has aimed and hit the target, most of the target will deviate from the center of the cursor, causing the bullet to miss and reducing the fun of the game

Method used

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  • Game machine and storage medium storing computer programs
  • Game machine and storage medium storing computer programs
  • Game machine and storage medium storing computer programs

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0033] figure 1 A block diagram showing a game machine according to one embodiment of the present invention. The game machine of this form provides an action game in which the player manipulates a character (also called a player character) set as an object of operation to explore a virtual game space and compete to see if it can be completed. Scheduled tasks. The game machine may be configured as a commercial game machine installed in a commercial facility or the like, or may be configured as a home game machine. The gaming machine 1 has a control unit 10 . The control unit 10 is a computer unit composed of a microprocessor and peripheral devices such as a main storage device (RAM, ROM) required for its work. The control unit 10 is connected to a game input device 2 , a monitor (for example, a liquid crystal display device) 3 , a speaker unit 4 , and an external storage device 5 . The control unit 10 can also be connected to various other peripheral devices, but illustrati...

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PUM

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Abstract

The invention provides a game machine which can flexibly control a flight direction of a bullet, and a storage medium storing computer programs. In a determination portion (13) which determines a shooting direction (D1) of based on a direction instructed from a gun controller (6), the direction determination portion detects a position of a enemy object (103) in the direction instructed from the gun controller (6) and controls a shift between the position of the enemy object (103) and the shooting direction (D1) of the bullet based on the direction instructed from the gun controller.

Description

technical field [0001] The present invention relates to a game machine and the like for executing a game in which bullets are fired at targets and progresses according to success or failure of the game. Background technique [0002] There is known a game machine that executes a shooting game in which a bullet is shot at a target such as an enemy, and the game progresses while hitting the enemy (for example, refer to Patent Document 1). [0003] [Patent Document 1] Japanese Patent Laid-Open No. 2005-253724 [0004] In a shooting game, a cursor of a certain size is used to show where the player is aiming, with bullets flying toward the center of the cursor. When the player is a beginner, sometimes even though he thought he aimed and hit the target, most of the target would deviate from the center of the cursor, causing the bullet to miss and reducing the fun of the game. On the other hand, advanced players hope to have a higher degree of difficulty, so they pursue flexible c...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/04A63F13/10G06F19/00A63F9/24A63F13/219A63F13/426A63F13/53A63F13/55A63F13/573A63F13/67A63F13/837
CPCA63F13/10G06F19/00A63F2300/643A63F2300/6027A63F13/04A63F2300/8076A63F13/5255A63F13/837A63F13/67A63F13/426A63F13/577A63F13/219
Inventor 井上佳久芝宫正和
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD