Skeletal animation batch rendering based on Graphics Processing Unit (GPU)
A skeletal animation and batch technology, applied in animation production, image data processing, instruments, etc., can solve the problems that the hardware cannot bear the rendering state transition and call overhead
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[0014] GPU-based skeletal animation batch rendering, the steps are as follows:
[0015] 1) According to the original data of the skeletal animation, the calculation of the skeletal matrix with the standard frame as 30 frames is performed offline;
[0016] 2) Treat all bone matrices in the same frame as a row of pixel data. The texture adopts RGBA32 type, and the data of one pixel represents a bone matrix;
[0017] 3) Write the vertex Shader and pass in the original Mesh data as the first vertex stream;
[0018] 4) Take the instance as a unit, pass in its position information and animation frame information;
[0019] 5) Calculate the current Mesh coordinates in the vertex Shader based on the position information, frame information, and bone matrix texture;
[0020] 6) Finally, call the rendering interface to render skeletal animations in batches.
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