Camera control method and device in three-dimensional GIS (geographic information system) roaming

A control method and technology of a control device, applied in the field of three-dimensional roaming, can solve the problems of destroying the immersion and interactivity of virtual scenes, flying out of the ground, etc., and achieve the effect of solving the problem of camera crossing

Inactive Publication Date: 2014-01-29
GUANGDONG VTRON TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] When the rover collides with the surrounding environment, the camera will penetrate or fly out of the ground through the environment scene during the collision process, destroying the immersion and interactivity of the virtual scene

Method used

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  • Camera control method and device in three-dimensional GIS (geographic information system) roaming
  • Camera control method and device in three-dimensional GIS (geographic information system) roaming
  • Camera control method and device in three-dimensional GIS (geographic information system) roaming

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no. 1 example

[0059] see figure 1 , the first embodiment of a method for controlling a camera in a three-dimensional GIS roaming provided by an embodiment of the present invention specifically includes:

[0060] 101. When there is a body to be collided within the camera mapping range, determine whether there is a collision surface at the current position of the camera; if it is, execute step 103; if not, execute step 102;

[0061] 102. Generate a collision surface;

[0062] 103. Determine whether the camera collides with the object to be collided, if not, execute step 104, and if so, execute step 105;

[0063] 104. The camera keeps moving in its original state;

[0064] 105. Adjust the motion state of the camera so that it moves against the collision surface.

[0065] In this embodiment, before the camera collides with the object to be collided, the system judges whether there is a collision surface at the latitude and longitude where the camera is located. It should be noted that the co...

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Abstract

The invention discloses a camera control method and device in three-dimensional GIS (geographic information system) roaming. By the camera control method and device, the problem of penetration of cameras can be effectively solved. The method includes judging whether a collision curved surface covering a to-be-collided object exists at the longitude and latitude where a camera is located or not; if yes, further judging whether the camera collides with the to-be-collided object or not; if yes, moving the camera to the collision curved surface and enabling the camera to move along the collision curved surface, and if not, enabling the camera to move in an original state. Therefore, the camera cannot penetrate the to-be-collision object, and the problems that penetration of the camera occurs and the camera flies out of the ground are avoided. If the collision curved surface does not exist, a collision curved surface can be generated on the surface layer of the to-be-collided object, and then steps for judging whether the camera collides with the to-be-objected object or not and adjusting the camera are performed, so that the problems that penetration of the camera occurs and the camera flies out of the ground due to the fact that the camera penetrates the to-be-collided object due to failure to create the collision curved surface in advance are avoided.

Description

technical field [0001] The invention relates to the field of three-dimensional roaming, in particular to a camera control method and device in three-dimensional GIS roaming. Background technique [0002] Virtual reality technology comprehensively utilizes computer graphics, simulation technology, multimedia technology, artificial intelligence technology, computer network technology, parallel processing technology and multi-sensor technology to simulate the functions of human sense organs such as vision, hearing and touch to create a virtual environment. , enabling people to immerse themselves in a computer-generated virtual realm and interact with it in a natural way in real time. [0003] During the interaction with the scene, the movement of the viewpoint can be called walking. The viewpoint is equivalent to the camera of the roamer participating in the system, and the scenes recorded by the camera can be regarded as the world in the eyes of people. Considering the reali...

Claims

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Application Information

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IPC IPC(8): G05D3/00
Inventor 林良辉
Owner GUANGDONG VTRON TECH CO LTD
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