Virtual group shopping mall
A technology of entities and objects, applied in data processing applications, marketing, instruments, etc., can solve problems such as no direct explanation, uncertain value, etc.
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[0014] The previously discussed needs may be met by allowing viewers of media content, especially in mobile environments, to conveniently receive information and / or purchase items or services viewed in connection with media broadcasts.
[0015] In many systems today, video is presented to mobile users as streaming data. In these cases, mobile units (e.g., mobile video phones, PDAs, video game devices, such as PSP TM etc.) are passive consumers of data, audio or video.
[0016] While a presentation (e.g. a movie or TV show) is being viewed in many contexts (e.g. a mobile environment), items can be selected for further inspection / information, purchased instantly or placed into a virtual "shopping cart" that can be accessed by members of an identified group ” and / or “Virtual Shopping Malls.” In one embodiment, the selected item may pop up in a separate browser window. A menu of items may be presented in a window containing various shopping categories (clothes, furniture, roo...
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