Upmixing object based audio
An object, audio technology, applied in the field of upmixing object-based audio, which can solve the problems of distortion, perceptual discrete loss, etc.
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[0059] Example embodiments relate to a system and method that implements a type of audio coding known as audio object coding (or object-based coding or "scene description"), and works under the following assumptions: (output by an encoder) Each audio program can be presented for reproduction by any of a number of different loudspeaker arrays. Each audio program output by such an encoder is an object-based audio program, and typically each channel of such an object-based audio program is an object channel. In audio object coding, audio signals associated with different sound sources (audio objects) are fed into the encoder as separate audio streams. Examples of audio objects include (but are not limited to) dialogue tracks, single instruments, and jets. Each audio object is associated with spatial parameters, which may include, but are not limited to, source position, source width, and source velocity and / or source trajectory. Encode audio objects and related parameters for d...
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