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Electronic device and wearable input device for electronic device

A technology of electronic equipment and input devices, applied in the input/output of user/computer interaction, input/output process of data processing, mechanical mode conversion, etc., can solve the problems of lack of convenient and reliable human-computer interaction equipment, etc.

Active Publication Date: 2017-05-24
河北腾云信息技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0011] One of the purposes of the present invention is to provide a wearable input device for electronic equipment to solve the problem that existing wearable electronic smart products lack human-computer interaction equipment that is easy to use, reliable in action, and accurate in input information

Method used

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  • Electronic device and wearable input device for electronic device
  • Electronic device and wearable input device for electronic device
  • Electronic device and wearable input device for electronic device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0085] Example 1: Realization of a simple indicator based on one hand and one finger

[0086] Such as figure 2 As shown, the simple indicator in this embodiment includes a finger action unit 01 and an integrated processing unit 02 . The finger action unit 01 includes a finger state sensor and a state information transmitter ( figure 1 ). The integrated processing unit 02 includes a reference position scaler, a data processing unit, a communication unit, a status display unit and a power supply unit ( Figure 8 ). The data processing unit includes functional links such as a double integrator and a position encoder.

[0087] The finger state sensor in the finger action unit 01 constitutes the fingertip inertial unit, and the reference position scaler in the integrated processing unit 02 constitutes the wrist inertial unit. All motion data generated by the two inertial units are transmitted to the data processing unit for calculation, so the motion state of the fingertip re...

Embodiment 2

[0095] Embodiment 2: Realization of complex virtual mouse based on single-handed multi-finger mode

[0096] For a high-precision mouse, there should be at least a left button, a right button, a scroll wheel and a thumb button, and even a thumb keyboard arranged on the side wall of the mouse. In order to simulate and use this kind of mouse, it is necessary to expand from the basic mode of one hand and one finger to the comprehensive mode of one hand and multiple fingers, that is, the pointer device of this embodiment is composed of 1 comprehensive processing unit 02 and 3 finger action units 01 composed of, such as Figure 9 shown.

[0097] The specific scheme and method of use of this embodiment are as follows:

[0098] 1. An integrated processing unit 02 is bound to the wrist, and this unit supports multiple finger action unit input modes for multi-point input.

[0099] 2. Wear finger action units 01 on the fingertips or first knuckles of the thumb, index finger and middle...

Embodiment 3

[0103] Embodiment 3: Realization of the dumb language input device based on both hands and multi-finger mode

[0104] The basic structure of dumb language input device is as follows: Figure 10 shown. Because dumb language needs to be represented by the posture of both hands and different finger shapes and finger positions, when using this embodiment, a cascade structure based on hierarchical "fixation" needs to be adopted.

[0105] At this time, what is truly "fixed" relative to the body is the comprehensive processing unit 02 located in front of the chest, which is called "first-level fixation". The integrated processing unit 02 bound to the wrist is only "fixed" relative to the finger action unit 01 on the finger, and is still similar to a "finger action unit" relative to "first-level fixation". Therefore, it can be called "secondary fixation".

[0106] Using the existing mature technology, through software calibration and subsequent identification, the positional relati...

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Abstract

An electronic device and a wearable input apparatus for the electronic device; the wearable input apparatus comprises a finger movement unit (01) and a comprehensive processing unit (02); the comprehensive processing unit (02) is provided with such parts as a reference position calibrator, a data processing unit, and a communication unit; the finger movement unit (01) is used to sense the movement status of a finger relative to the ground surface at a specific time, and the reference position calibrator in the comprehensive processing unit (02) is used to provide movement information of a movement carrier such as a body relative to the ground surface; the finger movement unit (01) and the comprehensive processing unit (02) jointly form the basic hardware structure for background movement detection and blanking so as to acquire accurate information of the movement of the finger movement unit (01) relative to the comprehensive processing unit (02), and process the accurate information as coordinate data capable of being invoked by a display device, thus satisfying the use requirement of the wearable electronic apparatus of inputting information or calibrating a cursor in static and dynamic environments. The electronic device greatly facilitates the development and application of a new generation of intelligent electronic products.

Description

technical field [0001] The invention relates to a human-computer interaction device, in particular to an electronic device and a wearable input device for the electronic device. Background technique [0002] The input devices of computers, mobile phones and other products that are common on the market and manufactured by existing known technologies either belong to separate mice, joysticks, light pens, etc., or are integrated touch screens, pointing devices, trackballs, etc. Then there are data helmets and data gloves in virtual reality technology. Whether in real life or in virtual reality, the hand is a very important organ of movement and perception. Especially in the current daily operation technology of computers, tapping, tapping or touching the above-mentioned devices with fingers is usually used as the input mode of human-computer interaction to form the basic means of human-computer interaction of electronic devices. However, most of these devices are designed for...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01G06F3/0346
CPCG06F3/033
Inventor 原硕朋
Owner 河北腾云信息技术有限公司