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A chess and card game interactive auxiliary device and method

An auxiliary device, chess and card game technology, applied in indoor games, video games, sports accessories, etc., can solve the problem that game equipment cannot provide players with chess and card game interactive experience, etc., achieve good universality and portability, convenient to use at any time, good portability

Active Publication Date: 2017-09-05
ZHEJIANG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The present invention aims at the problem that existing game equipment cannot provide players with a real interactive experience of chess and card games, and provides a game auxiliary device that allows players to generate a real interactive experience. Games, etc.; the game device refers to an intelligent device with communication functions, data calculation, analysis and processing, and signal generation function. The game device can run chess and card game software. The game device includes but Not limited to various smart phones, PDAs, desktop computers, notebook computers, netbooks, tablet computers (such as IPAD, etc.), handheld computers, smart handheld game consoles, etc.

Method used

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  • A chess and card game interactive auxiliary device and method
  • A chess and card game interactive auxiliary device and method
  • A chess and card game interactive auxiliary device and method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0067] Embodiment 1——A chess and card game interactive auxiliary device comprising a power supply module, a communication module, a signal processing module, a player motion detection module and a touch control unit for mahjong games:

[0068] The game device is a tablet computer (the touch screen is a capacitive screen);

[0069] Described power supply module selects button battery for use;

[0070] Described communication module selects bluetooth module for use, equips bluetooth module with a request button (here adopts physical button) at the same time, when the player presses request button every time, can trigger the DSP chip module on the chess and card game interactive auxiliary device to generate a request command, and Send the request command to the tablet computer through Bluetooth, request the tablet computer to send data to the chess and card game interactive auxiliary device, and request the button to be placed on the back of the chess and card game interactive au...

Embodiment 2

[0097] Embodiment 2—A chess and card game interactive auxiliary device comprising a power supply module, a communication module, a signal processing module and a touch control unit for a Chinese chess game:

[0098] The game device is a tablet computer (the touch screen is a capacitive screen);

[0099] Described power supply module selects button battery for use;

[0100] The communication module is a bluetooth module, and the bluetooth module is equipped with a request button (a touch button is used here). When the player presses the request button every time, it will trigger the DSP chip module on the chess and card game interactive auxiliary device to generate a request command. And send the request command to the tablet computer through Bluetooth, request the tablet computer to send data to the chess and card game interactive auxiliary device, and request the button to be placed on the side of the chess and card game interactive auxiliary device, such as Figure 10 as sh...

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Abstract

The present invention provides a chess and card game interactive auxiliary device. Players can use the chess and card game interactive auxiliary device of the present invention to interact with various game devices. During the game interaction process, the chess and card game interactive auxiliary device of the present invention can provide players with The tactile feeling of real chess. In addition, the player can control the game by operating the chess and card game interactive auxiliary device of the present invention, which allows the player to have a game feeling of playing a physical game. In addition, the present invention has good universality and portability, different board games can use the board game interaction auxiliary device of the present invention for game interaction, and people can carry it with the mobile smart terminal, so it is convenient to use at any time.

Description

technical field [0001] The invention relates to an entertainment device, in particular to a chess and card game interactive auxiliary device and method. Background technique [0002] With the development of technologies such as electronics and the Internet, various chess and card games and game software and hardware platforms emerge in endlessly. People are no longer limited to traditional PC equipment platforms. Portable mobile devices such as smartphones and tablets have become more popular with people due to their excellent portability. However, whether it is a traditional PC platform or a portable mobile device, when players play chess and card games on these devices, they cannot get the touch of real chess and card. , "point" (clicking through a mouse or finger, etc.), there is no physical interactive experience of chess and card games (including touch, card drawing / playing actions, voice, etc.). Contents of the invention [0003] The present invention aims at the pr...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/30A63F13/21A63F13/28A63F13/428A63F13/80
Inventor 孟濬张燃黄晨刘琼
Owner ZHEJIANG UNIV