A method for manipulating volumetric fog in screen space
A technology of screen space and operation method, applied to the algorithm field of volumetric fog in screen space, can solve the problems of inability to reflect the fog effect, few applicable scenes, poor simulation effect, etc., to overcome the poor simulation effect, overcome few applicable scenes, and apply multiple scenes
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[0038] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0039] In order to express such complex models in the prior art, according to the embodiment of the present invention, such as figure 1 with figure 2 As shown, an algorithm for volumetric fog in screen space is provided, using volumetric fog based on screen space to simulate the effect of fog with volume and arbitrary shape in the scene, when the observer moves from near to far in the scene, the object will gradually " After a certain distance, it will completely blend with the background.
[0040] The volume fog in the game scene is the fog with limited shape. In order to speed up the development progress, tools such as model editor, scene editor, and action edit...
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