Unlock instant, AI-driven research and patent intelligence for your innovation.

A method for manipulating volumetric fog in screen space

A technology of screen space and operation method, applied to the algorithm field of volumetric fog in screen space, can solve the problems of inability to reflect the fog effect, few applicable scenes, poor simulation effect, etc., to overcome the poor simulation effect, overcome few applicable scenes, and apply multiple scenes

Active Publication Date: 2017-12-05
WUXI FANTIAN INFORMATION TECH
View PDF2 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Currently in the game, the depth of the scene (that is, the distance from the scene to the camera) is used to calculate the fog coefficient. This method can quickly generate the effect of fog, and the complexity is relatively low. The entire fog is full of the scene. , unable to reflect the real fog effect
[0004] In the process of realizing the present invention, the inventor found that there are at least defects such as poor simulation effect and few applicable scenarios in the prior art

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • A method for manipulating volumetric fog in screen space
  • A method for manipulating volumetric fog in screen space
  • A method for manipulating volumetric fog in screen space

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0038] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0039] In order to express such complex models in the prior art, according to the embodiment of the present invention, such as figure 1 with figure 2 As shown, an algorithm for volumetric fog in screen space is provided, using volumetric fog based on screen space to simulate the effect of fog with volume and arbitrary shape in the scene, when the observer moves from near to far in the scene, the object will gradually " After a certain distance, it will completely blend with the background.

[0040] The volume fog in the game scene is the fog with limited shape. In order to speed up the development progress, tools such as model editor, scene editor, and action edit...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention discloses an algorithm for volumetric fog in screen space, which includes: using MRT technology to render objects in all scenes, and rendering the depth information of the scene to a texture; based on the texture of the rendered scene information, rendering the volumetric fog respectively For the back and front of the model, the front and back depths of the volumetric fog are obtained and stored in two rendering targets, and the blending factor of visible pixels is calculated based on the depth value of the scene; based on the calculated blending factor of visible pixels, the scene color and Fog colors are blended by a blend factor and projected to the screen space final color. The algorithm of the volumetric fog in the screen space of the present invention can overcome the defects of poor simulation effect and few applicable scenes in the prior art, so as to realize the advantages of good simulation effect and many applicable scenes.

Description

technical field [0001] The invention relates to the technical field of computer graphics, in particular to an algorithm for volumetric fog in screen space. Background technique [0002] There are many natural phenomena, such as clouds and fog, which can bring people the feeling of being in a fairyland. In the virtual 3D scene, the game uses a lot of atomization to simulate an atmospheric phenomenon in reality to create an atmosphere. An atmosphere to enhance the authenticity and sense of distance of the scene. The fog contains thousands of small particles, which not only absorb the light from the scene, but also reflect a part of the light to the scene. There are reflection, scattering, Problems such as absorption cannot be represented by a simple model. In the game, you can try to turn off or turn on the fog effect. After the fog effect is turned on, the scene looks more realistic, and the game is smoother. In fact, the object after the fog model is optimized to improve th...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Patents(China)
IPC IPC(8): G06T15/10G06T13/60
Inventor 张翼
Owner WUXI FANTIAN INFORMATION TECH