Method and device for controlling game and electronic equipment
A technology for game control and electronic equipment, which is applied in the field of computer interaction and can solve the problems of low click accuracy and low click accuracy.
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[0082] In order to explain in detail the technical content, structural features, achieved goals and effects of the technical solution, the following will be described in detail in conjunction with specific embodiments and accompanying drawings.
[0083] see figure 2 , shows a graphical user interface diagram of an electronic device or a touch-sensitive display applicable to an embodiment of the present invention, including a viewing angle shooting area, a movement control area, an action switching area, and a weapon switching area. The arrangement of the above-mentioned areas can be as follows figure 2 shown. in:
[0084] The viewing angle shooting area is a user interface interaction area that the user interacts with to control the current game character to perform viewing angle conversion and shooting operations.
[0085] The movement control area is the user interface interaction area that the user interacts with to control the movement of the current game character. Sp...
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