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Animation editor and editing method thereof

An editor and animation technology, which is applied in the field of animation and game shooting, can solve the problems of strict time calculation requirements, etc., and achieve the effect of reducing shooting costs, shortening the shooting process, and simple and convenient operation

Active Publication Date: 2015-08-12
BEIJING 363 INTERACTION EDUCATION SCI & TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the animation editor in the prior art can only use time as the coordinate to trigger events, and the requirements for the calculation of time for animators are relatively strict.
In addition, recording can only record animation through third-party software

Method used

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  • Animation editor and editing method thereof

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Embodiment Construction

[0082] Embodiments of the present invention are described below with reference to the drawings. Elements and features described in one drawing or one embodiment of the present invention may be combined with elements and features shown in one or more other drawings or embodiments. It should be noted that representation and description of components or processes that are not relevant to the present invention and known to those of ordinary skill in the art are omitted from the drawings and descriptions for the purpose of clarity.

[0083] The present invention will be further described below in conjunction with the accompanying drawings.

[0084] figure 1 A structural block diagram of the animation editor in this embodiment is shown, and the animation editor of the present invention includes:

[0085] Path unit: used to create a path or insert a path in the path table;

[0086] Event unit: used to create events, including: characters, event locations, scenes;

[0087] Play un...

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PUM

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Abstract

The present invention provides an animation editor and an editing method thereof. The animation editor comprises a path unit for creating a path or inserting the path in a path table, an event unit for creating an event which comprises a role, an event location and a scene, a playing unit for playing animation and selecting a playing mode, and a material calling unit for storing the role, the object, the sound, the action, the special effect and the scene which need to appear repeatedly. According to the animation editor and the editing method, the shooting process is greatly shortened, the shooting cost is reduced, the operation is simple and convenient, and the animation editor and the editing method are easy to learn and use.

Description

technical field [0001] The invention relates to the field of animation and game shooting, in particular to an animation editor and its editing method. Background technique [0002] The animation editor is a complete set of shooting plug-ins and tools developed based on high-tech game engine technology, which makes animation shooting break away from the traditional Max production process, and real-time animation script calculation function plug-ins. It can accurately satisfy character modeling and scene construction, and cooperate with high-precision models, dynamic rendering, particle effects, normal maps, virtual reality scene light sources, real-time calculation programming shooting, physics engines, etc. It is a 3D shooting tool with a better man-machine interface. On the basis of ensuring the animation quality and further improving it, it greatly reduces the animation shooting cycle and economic cost. It is a new mode of animation shooting. [0003] However, the anima...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/00
Inventor 黄海超摩·凯勒唐斌
Owner BEIJING 363 INTERACTION EDUCATION SCI & TECH CO LTD
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