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Method and system for synchronizing the state of objects in a game

An object and game technology, applied in the field of communications, can solve problems such as difficulty in ensuring a better user experience, increase server performance consumption, and provide high quality, and achieve the goal of shortening the time required for computing, reducing the amount of computing, and improving computing efficiency. Effect

Active Publication Date: 2018-10-12
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, if the number of users is too large, such as in the case of a large-scale battle game scene, when the state of any object changes, if all users in the game are traversed to perform synchronous calculations, the amount of calculation will be very large, increasing the performance of the server Consumption, and it is difficult to provide users with high-quality synchronous images, and it is also difficult to ensure a better experience for users

Method used

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  • Method and system for synchronizing the state of objects in a game
  • Method and system for synchronizing the state of objects in a game
  • Method and system for synchronizing the state of objects in a game

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Embodiment Construction

[0030] The principle and spirit of the present invention will be described below with reference to several exemplary embodiments. It should be understood that these embodiments are given only to enable those skilled in the art to better understand and implement the present invention, rather than to limit the scope of the present invention in any way. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.

[0031] Those skilled in the art know that the embodiments of the present invention can be implemented as a system, device, device, method or computer program product. Therefore, the present disclosure may be embodied in the form of complete hardware, complete software (including firmware, resident software, microcode, etc.), or a combination of hardware and software.

[0032] According to an embodiment of the present invention, a method and apparatus for syn...

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Abstract

The embodiment of the invention provides a method and system for synchronizing states of objects in a game. The method includes the steps that a region of interest is set in a scene of the game; multiple first objects are selected from the region of interest according to a preset selection strategy, and then an object list is obtained; the object list is traversed to synchronize the states of the objects in the object list.

Description

technical field [0001] Embodiments of the present invention relate to the field of communication, and more particularly, embodiments of the present invention relate to methods and systems for synchronizing the states of objects in a game. Background technique [0002] This section is intended to provide a background or context for implementations of the invention that are recited in the claims. The descriptions herein are not admitted to be prior art by inclusion in this section. [0003] In a game, especially an online game that communicates through the Internet, when multiple users participate in the game as multiple game objects at the same time, when the state of the object in the game changes, it is necessary to update the object in the game scene. Synchronize calculations, and feed back and present the status of the synchronized objects to the user. However, if the number of users is too large, such as in the case of a large-scale battle game scene, when any object s...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F9/52
Inventor 汪启伟蔡伟谭剑雄
Owner NETEASE (HANGZHOU) NETWORK CO LTD