Game interface switching method and device

An interface switching and interface technology, applied in the direction of user interface execution, program control devices, etc., can solve the problems of wasting CPU processing time, affecting the efficiency of interface switching, and poor mutual switching effects, so as to reduce CPU space and improve interface switching efficiency , the effect of improving accuracy

Active Publication Date: 2016-03-02
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

As a result, both the main interface and the equipment interface need to create a 3D character model, which affects the interface switching efficiency, takes up more CPU memory, wastes CPU processing time, and causes the mutual switching effect between the two interfaces to be poor and relatively blunt

Method used

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  • Game interface switching method and device
  • Game interface switching method and device

Examples

Experimental program
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Embodiment 1

[0063] In order to solve the problem of complicated data processing and space consumption of data due to interface reconstruction and repeated reconstruction of the protagonist model in the first interface and the second interface when switching between game interfaces in the prior art, the gist of the present invention is to establish a mutual Independent protagonist model, the first interface and the second interface, the protagonist model is independent of the first interface and the second interface, and when the first interface and the second interface are switched to each other, only by displaying the protagonist model on the first interface Or the corresponding position on the second interface; thus, there is no need to re-create the protagonist model in the first interface and the second interface, and there will be no repeated data and object creation, only need to be established in the first interface and the second interface Functional controls, such as buttons, will...

Embodiment 2

[0084] see Figure 13 In order to further improve the above-mentioned method for realizing game interface switching, as a better technical solution, the method for realizing game interface switching in this embodiment specifically includes the following steps:

[0085] Step S'1: Establish the independent protagonist model, the first interface and the second interface, and establish the corresponding relationship between the protagonist model and the first interface and the second interface respectively: specifically, the following sub-steps are included:

[0086] S'11: setting the protagonist model to be displayed at the first display position and at the second display position respectively;

[0087] S'12: Establishing a first interface and a second interface respectively according to the first display position and the second display position displayed by the protagonist model;

[0088] S'13: Establish and save the association relationship between the first interface and the ...

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Abstract

The invention relates to a game interface switching method and device. The method comprises the following steps: establishing a protagonist model, a first interface and a second interface independent of each other, and establishing position corresponding relationships between the protagonist model and the first and second interfaces; receiving an interface switching instruction; in response to the interface switching instruction, hiding the first interface which is in display state; moving the protagonist model from a first display position corresponding to the first interface to a second display position of the second interface to be displayed; and displaying the second interface, wherein the protagonist model is visible in the second interface. The device comprises the protagonist model corresponding to the method, a first interface module, a second interface module and a display control module. Compared with the prior art, the game interface switching method and device are capable of realizing the smooth switching between the interfaces, improving the interface switching efficiency, decreasing the CPU space occupied by the switching operation and improving the CPU processing efficiency.

Description

technical field [0001] The invention belongs to the technical field of game interface switching, in particular to a method and device for realizing switching between a main interface and an equipment interface in a game. Background technique [0002] The main interface and the equipment interface are two very important interfaces in the game, and they are particularly important in mobile games. Among them, the main interface of the game refers to the game interface that the player sees after entering the game, including the game UI settings: character model, map display box, shortcut function, chat box, skill box and function bar, etc., wherein the function bar includes interface switching. Controls; and the equipment interface refers to an interface that players need to enter when they need to equip their characters with weapons, clothes, accessories, etc. Its UI settings include: character model, equipment bar, item bar, and function bar. [0003] The realization of the m...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/44
CPCG06F9/451
Inventor 张俊林海泉
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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