Game interface switching method and device
An interface switching and interface technology, applied in the direction of user interface execution, program control devices, etc., can solve the problems of wasting CPU processing time, affecting the efficiency of interface switching, and poor mutual switching effects, so as to reduce CPU space and improve interface switching efficiency , the effect of improving accuracy
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0063] In order to solve the problem of complicated data processing and space consumption of data due to interface reconstruction and repeated reconstruction of the protagonist model in the first interface and the second interface when switching between game interfaces in the prior art, the gist of the present invention is to establish a mutual Independent protagonist model, the first interface and the second interface, the protagonist model is independent of the first interface and the second interface, and when the first interface and the second interface are switched to each other, only by displaying the protagonist model on the first interface Or the corresponding position on the second interface; thus, there is no need to re-create the protagonist model in the first interface and the second interface, and there will be no repeated data and object creation, only need to be established in the first interface and the second interface Functional controls, such as buttons, will...
Embodiment 2
[0084] see Figure 13 In order to further improve the above-mentioned method for realizing game interface switching, as a better technical solution, the method for realizing game interface switching in this embodiment specifically includes the following steps:
[0085] Step S'1: Establish the independent protagonist model, the first interface and the second interface, and establish the corresponding relationship between the protagonist model and the first interface and the second interface respectively: specifically, the following sub-steps are included:
[0086] S'11: setting the protagonist model to be displayed at the first display position and at the second display position respectively;
[0087] S'12: Establishing a first interface and a second interface respectively according to the first display position and the second display position displayed by the protagonist model;
[0088] S'13: Establish and save the association relationship between the first interface and the ...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com