Unity 3D technology-based resource reuse implementation method and device thereof

A technology of resource reuse and implementation method, applied in the field of resource reuse implementation method and device based on Unity3D technology, can solve problems such as difficulty in supporting mass production requirements and inflexibility, and achieve good economic and technical value, Improve the effect of reusability

Inactive Publication Date: 2016-07-20
SHENZHEN ZTE NETVIEW TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, this method of binding the scenario model and actual business requirements is not flexible enough in practical applications, resulting in the need to re-create a new project project for redevelopment whenever a new scenario model is required. At the same time, this method Only supports local code level reuse, it is difficult to support mass production requirements

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  • Unity 3D technology-based resource reuse implementation method and device thereof
  • Unity 3D technology-based resource reuse implementation method and device thereof
  • Unity 3D technology-based resource reuse implementation method and device thereof

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Embodiment Construction

[0043] The technical scheme of the present invention will be described in further detail below in conjunction with the accompanying drawings and specific examples, so that those skilled in the art can better understand the present invention and implement it, but the examples given are not intended to limit the present invention .

[0044] refer to figure 1 As shown, a resource reuse implementation method based on Unity3D technology provided in this embodiment includes:

[0045] S10. Provide multiple relatively independent business function entities.

[0046] Specifically, the provision of multiple relatively independent business function entities includes:

[0047] Separate the overall business function into multiple relatively independent business function entities, and use the BuildPipeline.BuildAssetBundle method in the Untiy3D platform Edior editor to package the multiple business function entities into corresponding business function resource files. Taking the field of...

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PUM

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Abstract

The present invention discloses a unity 3D technology-based resource reuse implementation method and a device thereof. The method comprises the steps of providing a plurality of relatively independent service function entities; providing at least one scene project resource file and configuring a scene model configuration file corresponding to the demand information of the service function entities corresponding to each scene project; configuring an entrance configuration file comprising the description information of at least one scene project resource file; according to the entrance configuration file, dynamically loading at least one corresponding scene project resource file and a scene model configuration file thereof, and injecting the service function entities corresponding to the scene model configuration file into a corresponding scene project. According to the technical scheme of the invention, models and services are separated, so that the reusability of the service function entities is effectively improved. Therefore, the batch production and the large-scale production of unity 3D technology-based dynamic environment monitoring products are realized. As a result, the method and the device have good economic and technical value.

Description

technical field [0001] The present invention relates to the technical field of information visualization, in particular, to a method and device for implementing resource reuse based on Unity3D technology. Background technique [0002] With the continuous development and progress of information visualization technology, 3D visualization technology is becoming more and more mature. There are many 3D tools to choose from, such as 3DMax, Maya, Blender, etc. The focus of these software is on the establishment of models. There are many functions in production. [0003] Three-dimensional visualization gradually shows its advantages over two-dimensional display. Through three-dimensional visualization, objects can be displayed more intuitively and vividly, so that users can grasp the overall situation more accurately. Taking the field of power environment monitoring as an example, compared with the current mainstream 2D ​​and 2.5D visualization technologies (such as configuration s...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T17/00G06F17/50
Inventor 王俊黄耀黄河
Owner SHENZHEN ZTE NETVIEW TECH
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