Unity 3D technology-based resource reuse implementation method and device thereof
A technology of resource reuse and implementation method, applied in the field of resource reuse implementation method and device based on Unity3D technology, can solve problems such as difficulty in supporting mass production requirements and inflexibility, and achieve good economic and technical value, Improve the effect of reusability
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[0043] The technical scheme of the present invention will be described in further detail below in conjunction with the accompanying drawings and specific examples, so that those skilled in the art can better understand the present invention and implement it, but the examples given are not intended to limit the present invention .
[0044] refer to figure 1 As shown, a resource reuse implementation method based on Unity3D technology provided in this embodiment includes:
[0045] S10. Provide multiple relatively independent business function entities.
[0046] Specifically, the provision of multiple relatively independent business function entities includes:
[0047] Separate the overall business function into multiple relatively independent business function entities, and use the BuildPipeline.BuildAssetBundle method in the Untiy3D platform Edior editor to package the multiple business function entities into corresponding business function resource files. Taking the field of...
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