Method and mobile terminal for assisting in exercise speed matching
A mobile terminal and speed-pacing technology, applied in sports accessories, gymnastics equipment, etc., can solve problems such as unfavorable pace and unfavorable time-saving, and achieve the effect of reducing blindness and scientific and healthy exercise
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Embodiment 1
[0048] The method of the present invention is mainly applicable to smart phone terminals, smart watches or smart helmets, etc., and is not limited to the type of operating system, which can be Android, iOS, Symbian and other operating systems. In order to illustrate the detailed implementation process of the method for assisting sports pace of the present invention, please refer to figure 1 , the method includes the following steps:
[0049] S11. Determine a pace plan according to the acquired pace conditions, the pace plan includes feature data drawn up according to data set by the user, and the feature data includes exercise time period, restricted exercise threshold and the exercise time period and the mapping relationship between the constraint motion threshold.
[0050] The obtained pace condition is derived from the user's current exercise customization or calling historical data. The data of the pace condition includes athlete health status data, mobile device status ...
Embodiment 2
[0076] The present invention also provides a mobile terminal for assisting sports pace, which, as an independent component, can be connected with other smart devices in a wireless manner, so as to form a pace device under the control of the mobile terminal when needed. The mobile terminals referred to here include but are not limited to smart phones, wearable devices, and the like. Among them, a smartphone can be worn on the arm in a general way of wearing during sports; a wearable device is a portable device that is worn directly on the body or integrated into the user's clothing or accessories. Wearable devices are not only a hardware device, but also achieve powerful functions through software support, data interaction, and cloud interaction. Wearable devices will bring great changes to people's lives and perceptions. Wearable devices mostly exist in the form of portable accessories that have partial computing functions and can be connected to smartphones and various termin...
Embodiment 3
[0092] Embodiment 3 (application scenario)
[0093] The following is a specific introduction combined with specific application scenarios, and a smart phone in a mobile terminal is taken as an example:
[0094] 1. The exercise mode in the pace plan is running
[0095] (1) The prompt information in the pace plan is voice prompt
[0096] After acquiring the data and completing the pace program, the exercise will begin. At this time, the program will execute an instruction to remind the user to start running. For example, the voice message "Please start running" is played through the speaker.
[0097]During the exercise period, when the comparison result shows that the movement speed at this moment is too fast as described in step S12, the program will execute an instruction to prompt the user to slow down. For example, the voice message "The speed is too fast, please slow down" is played through the speaker until the user adjusts the speed to a reasonable range or the user's ...
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