Hover-based interaction with rendered content

A content and display technology, applied in some fields, can solve problems such as difficult to read

Active Publication Date: 2017-04-19
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

A similar problem arises in the case of living room TVs when the user is located at a considerable distance from the display making it difficult to read and / or select content provided in a rich and dense layout
As a result, users continue to experience frustration when navigating and viewing content on their consumer devices

Method used

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  • Hover-based interaction with rendered content
  • Hover-based interaction with rendered content
  • Hover-based interaction with rendered content

Examples

Experimental program
Comparison scheme
Effect test

example 1

[0123] Example One: A method comprising: rendering content (e.g., web content, document content, application content, etc.) on a display; detecting an object (e.g., a finger, hand, pen, , stylus, stick, etc.); at least in part in response to detecting the object, relative to a distance from the object to other locations on the front surface of the display, at least in part in response to detecting the object, determining a location on the front surface of the display that is the shortest distance from the object; determining a portion of the content to render at the location or within a threshold distance from the location; and A zoomed-in window showing the portion of the content in the region.

example 2

[0124] Example Two: The method of Example One, wherein the portion of content includes one or more interactive elements including at least one of an embedded link, a video playback button, or an audio playback button, and wherein each of the one or more interactive elements The interactive elements are configured to respond to user input (eg, touch-based input, hover-based input, etc.) when provided within the magnified window.

example 3

[0125] Example three: The method of any one of the preceding examples, alone or in combination, wherein the user input includes the object touching the front surface of the display on each of the one or more interactive elements within the magnification window.

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Abstract

Disclosed are techniques and systems for enabling ''hover-based'' interaction with content that is rendered on a display of a viewing device. A process may include rendering content on a display, detecting an object hovering in front of a front surface of the display, and in response to detecting the object, determining a location on the front surface of the display corresponding to a position of the object. The determined location on the front surface of the display may then be used to determine a portion of the content that is rendered at the location or within a threshold distance from the location, and a magnified window of the portion of the content may then be displayed in a region of the display. The portion of the content within the magnified window may be actionable by responding to user input when the user input is provided within the magnified window.

Description

Background technique [0001] The desktop computer once prevailed as the most common personal computer configuration, leading software developers to create content designed for optimal reproduction on a desktop display. For example, website developers often prefer rich and dense content for web pages so that the display "real estate" on the viewing device can be exploited to its fullest extent. One factor driving website developers towards rich, dense webpage content is the fact that third party entities are willing to pay for their content (eg, advertisements) to be provided on the content provider's webpage. This means that content providers are effectively losing money when they choose to leave blank space on their web pages. [0002] Designing rich and dense content is usually not a problem for desktop displays. For example, an average user whose eyes are located about a foot away from a 19-inch desktop monitor can unaidedly read dense content rendered on the monitor, and ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/0488
CPCG06F3/0488G06F2203/04805G06F2203/04806G06F3/04186G06F3/04845G06F3/04842G06F3/04847G06F3/0416G06F3/0481G06F3/0482G06F2203/04101
Inventor H.尼兰加尼C.利希腾施泰因S.米塔尔D.詹森
Owner MICROSOFT TECH LICENSING LLC
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