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Play progress intercommunicated communication processing method

A technology for communication processing and playback progress, which is applied in the field of players to achieve the effect of improving user experience

Active Publication Date: 2017-05-10
SHANGHAI HODE INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the current player still lacks the means to help users understand the viewing progress of others, and then realize real-time communication

Method used

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  • Play progress intercommunicated communication processing method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0019] pass figure 1 A specific example is shown to introduce the application scenario of the communication processing method for playback progress intercommunication in the present invention:

[0020] S1 The first user enters the playback page of the browser and displays the player; preferably a barrage server.

[0021] After the S2 player plays, a real-time communication channel connection between the browser and the server is established through the WebSocket protocol.

[0022] After the S3 communication channel is connected, the player immediately sends the current video identification information ID v1 , the current playing time of the first user T 1 , the first user identification information ID u1 Wait for the server.

[0023] The S4 server judges whether there is a friend of the first user (referred to as the second user) watching the same video at the moment, and if so, returns ID containing the second user identification information u2 , the second user avatar i...

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PUM

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Abstract

The invention provides a play progress intercommunicated communication processing method. The method comprises the following steps: a server receives user identification information, current video identification information and current playing time sent from respective players of multiple users; and when the server determines that other users watching the same video as the first user does include the second user that is a friend of the first user, the server sends progress information corresponding to a video watched by the second user to the player of the first user to drive the player of the first user to display an identifier corresponding to the second user in a progress position corresponding to the current playing time of the second user on a progress bar of the player of the first user, and through further selection of the identifier, the first user and the second user are allowed to communicate and interact in real time. Player terminals of the users and player terminals of friends of the users are intercommunicated, so the progress of watching videos by the friends can be presented to the users, and the users and the friends can be intercommunicated.

Description

technical field [0001] The invention relates to the field of players, in particular to a communication processing method for intercommunication of playing progress. Background technique [0002] Bullet screen players usually refer to FLASH or HTML5 players used in online videos. This kind of player is different from ordinary players. In addition to the most basic playback functions, users can also send and watch bullet screens played with videos. These barrages are saved, and the previous barrages will be loaded when the player is loaded, so that each user can see real-time barrages and historical barrages of himself and other users. Compared with the traditional player, the barrage player enhances interactivity and communication between users. However, the current player still lacks the means to help users understand the viewing progress of others, and then realize real-time communication. Contents of the invention [0003] The purpose of the present invention is to pro...

Claims

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Application Information

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IPC IPC(8): H04N21/4788H04N21/258
CPCH04N21/25875H04N21/4788
Inventor 谭兆歆
Owner SHANGHAI HODE INFORMATION TECH CO LTD