Virtual reality scene implementing method and device
A technology of virtual reality and implementation method, applied in the field of virtual reality, can solve problems such as poor user experience and poor immersion, and achieve the effect of improving user experience, improving immersion, and accurate and convenient object movement control
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Embodiment 1
[0019] figure 1 It is a flowchart of a method for realizing a virtual reality scene in an embodiment of the present invention, see figure 1 The implementation method of the virtual reality scene of the present embodiment includes the following steps:
[0020] Step S101, capturing the movement of a specified object in real space in real time;
[0021] Step S102, changing the position of the specified object corresponding to the specified object in the virtual reality scene presented by the virtual reality device in response to the movement of the specified object;
[0022] Step S103, presenting the virtual reality scene after the position of the specified object is changed to the user.
[0023] Depend on figure 1 As can be seen from the method shown, the implementation method of the virtual reality scene in this embodiment captures the movement of the designated object in the real space in real time, and changes the designation corresponding to the designated object in the v...
Embodiment 2
[0025] With the gradual maturity of virtual reality technology, the demand for additional external devices for virtual reality is also gradually increasing. There are many external devices on the market (for example, Bluetooth gamepads), but these external devices do not work well in virtual reality. In order to make external devices better applied in virtual scenes, a virtual reality scene realization method according to an embodiment of the present invention is proposed. The method obtains the movement signals of objects in the real space captured by the camera, and then converts them into the moving signals that can be used in the virtual reality scene. The recognized signal enables the objects in the virtual reality scene to provide timely feedback on the movement of the objects in the real space, improving user experience.
[0026] The embodiment of the present invention utilizes C#, C++ and .Net framework to realize the beneficial effect of obtaining the movement of the ...
Embodiment 3
[0051] figure 2 It is a structural block diagram of a device for realizing a virtual reality scene according to an embodiment of the present invention, see figure 2 , the implementation device 20 of the virtual reality scene of this embodiment includes:
[0052] A movement capture unit 201, configured to capture the movement of a specified object in real space in real time;
[0053] The response unit 202 is configured to change the position of the specified object corresponding to the specified object in the virtual reality scene presented by the virtual reality device in response to the movement of the specified object;
[0054] The presenting unit 203 is configured to present the virtual reality scene after the position of the specified object is changed to the user.
[0055] In one embodiment of the present invention, the mobile capture unit is specifically configured to acquire in real time the image data of a specified object in the real space captured by the camera; ...
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