GPU-Based Adaptive Tessellation Method
A surface subdivision and self-adaptive technology, applied in the fields of instruments, computing, image data processing, etc., can solve the problems of consuming large storage resources and computing resources, increasing the burden, etc.
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[0087] The present invention will be further described below in conjunction with the accompanying drawings.
[0088] Figure 13 , 14 is a flowchart of the present invention, carried out in the computer according to the following steps:
[0089] 1. The adaptive surface subdivision method based on GPU; it is characterized in that, it is realized in the following steps successively in the computer:
[0090] Step (1), Directx11 initialization
[0091] Specifically include:
[0092] 3. Set the input layout and add two vertex semantics, POSITION and NORMAL.
[0093] 4. Set the constant buffer, which corresponds to the HLSL constant buffer in the GPU
[0094] Step (2), read mesh model data and initialize vertex buffer:
[0095] The surface subdivision pipeline is integrated in Directx11. When the PN triangle subdivision strategy is implemented in the GPU, for each triangle patch, a 3rd-order Bessel triangle with 10 control points is generated from three control points. When imp...
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