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A tabletop card game engine system

A game engine and card technology, applied in the field of desktop card game engine systems, can solve problems such as fast update speed, ambiguity and special cases of card effects, and many cards, so as to reduce ambiguity and conflict, and standardize game rules and mechanisms. , the effect of low coupling

Active Publication Date: 2020-06-26
NAT UNIV OF DEFENSE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] 1. The card pool is huge, and there are many cards that need to be realized;
[0009] 2. The update speed is fast, and new cards often bring new mechanisms;
[0010] 3. There are many ambiguities and special cases of card effects;
Although the scripting language is simple, it also requires people with programming foundation to update and maintain, that is, the expansion of the card pool still needs to be done by the developers, and the task of expanding the card pool cannot be handed over to the players

Method used

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  • A tabletop card game engine system
  • A tabletop card game engine system
  • A tabletop card game engine system

Examples

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Embodiment Construction

[0060] The present invention is described in detail in conjunction with accompanying drawing of description now.

[0061] This embodiment provides a tabletop card game engine system, the module structure of the tabletop card game engine system is as follows: figure 1 As shown, including core module, control module, grammar analysis module, card management module, database module, communication module;

[0062] Among them, the core module is used to simulate the actual effect process, which includes the core mechanism and language interpreter of the actual effect processing, and is independent from the outside. The control module is used to handle distribution events, initialize game resources, and is the main control process. The card management module is used to manage card packs, cards, and effects. It can edit the database independently of the game, and can also be used to edit the game card library. The grammar analysis module is used to convert the card and effect text ...

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Abstract

The invention discloses a desktop card game engine which relates to the technical field of desktop card games and programming languages. The engine comprises a control module, a core module, a grammar analysis module, a card management module, a database module and a communication module, wherein the control module is used to process a distribution event and initialize game resources; the core module is used to simulate actual effect processes and comprises an actual effect processing core mechanism and a language interpreter; the card management module is used to manage a card bag, cards and effects, can be used for separate database editing without dependence on a game, and can also be used for game card library editing; the grammar analysis module is used to convert cards and effect texts in the database into usable game resources; and the communication module transmits player visible resources in actual games to a client side by communications and also conducts operational interactions. According to the invention, a game processing engine core can be achieved, and the players can be qualified for card work customization.

Description

technical field [0001] The invention relates to the technical field of tabletop card games and programming languages, in particular to a tabletop card game engine system. Background technique [0002] Card games are a category of tabletop games, and they also account for a very large proportion of them. It mainly includes TCG (Trading Card Game) and its variant types, aiming at a wide range of board games with cards (especially single cards) as the core. These table games have the following things in common: One is that there are few incidental parts other than the cards, which is different from board games and board games; the other is that the interaction between cards is emphasized rather than permutations and combinations, which is different from traditional poker, mahjong and other games. [0003] Card games evolved from RPG (Role-Playing Game) games naturally contain many elements of RPG games. First of all, the basic elements of card games are: areas, cards, and eff...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F8/20A63F13/822A63F13/60
CPCA63F13/60A63F13/822G06F8/22
Inventor 白亮栾绍童
Owner NAT UNIV OF DEFENSE TECH
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