Portion click processing method of three-dimensional model and apparatus thereof, storage medium and processor

A three-dimensional model and processing method technology, applied in the computer field, can solve problems such as no solution proposed, no collider follow detection function, no dynamic loading collider, etc., to achieve the effect of improving effectiveness

Active Publication Date: 2017-07-18
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, its disadvantages are: this solution does not provide the function of dynamically loading colliders based on configuration information, and this solution doe

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  • Portion click processing method of three-dimensional model and apparatus thereof, storage medium and processor
  • Portion click processing method of three-dimensional model and apparatus thereof, storage medium and processor
  • Portion click processing method of three-dimensional model and apparatus thereof, storage medium and processor

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Embodiment Construction

[0035] In order to make those skilled in the art better understand the solutions of the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only Embodiments are part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0036] It should be noted that the terms "first", "second" and the like in the description and claims of the present invention and the above drawings are used to distinguish similar objects, and are not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used may be interchanged under appropriate ...

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Abstract

The invention discloses a portion click processing method of a three-dimensional model and an apparatus thereof, a storage medium and a processor. The method comprises the following steps of according to preset configuration information, loading a detection body model to be hitched on a skeleton of the three-dimensional model; through a position of a viewpoint and a position of a touch point, determining an associated detection body model, wherein the touch point is a contact point of the touch medium and a display interface; according to the associated detection body model, acquiring a hit portion identification through clicking on the three-dimensional model; and executing a response operation corresponding to the portion identification. In a click detection scheme provided by a correlation technology, a condition that a collider is dynamically loaded according to configuration information is not supported and collider following detection of a 3D model under different motion states is not supported either. In the invention, the above technical problems are solved.

Description

technical field [0001] The present invention relates to the field of computers, and in particular, to a method and device, a storage medium and a processor for part click processing of a three-dimensional model. Background technique [0002] At present, in the game scene of a three-dimensional (3-Dimension, referred to as 3D) game, there will be many 3D models, such as: player models, monster models, non-player character (Non Player Character, referred to as NPC) models, etc. In some of these specific scenarios (for example: interaction of the main character of the homeland, interaction of fairy cultivation), it is also necessary to interact with the 3D model, detect the touched part of the 3D model according to the user's click range, and then trigger and respond to different actions or events; however, in another In some specific scenarios (for example: challenge copy, player versus player (Player VS Player, PVP for short)), there is no need to interact with the 3D model. ...

Claims

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Application Information

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IPC IPC(8): G06T19/20G06F3/0484G06F3/0487
CPCG06F3/04845G06F3/0487G06T19/20
Inventor 刘杰锋庄钟杰
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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